




Scaled to Epic skeleton: (Yes)
Collision: (Yes, automatically generated and per-poly mix based on complexity of asset)
Total number of Poly Verts for all Assets combined: 89181
Polycount Breakdown: See Documentation
LODs: Base LOD only
Number of Meshes: 42
Number of Materials and Material Instances: 30
Number of Textures: 82
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Window/Mac/PS4/Xbox)
缩放到史诗骨架:(是)
碰撞:(是,根据资源的复杂性自动生成和每个多边形混合)
所有资源组合的多边形顶点总数:89181
多边形计数细分:请参阅文档
LOD:仅基础 LOD
网格数量:42
网格数量材质和材质实例:30
纹理数量:82
支持的开发平台:(Windows)
支持的目标构建平台:(Window/Mac/PS4/Xbox)
Documentation: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
This project includes everything pictured with all assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
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40+ Meshes
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Most assets come in both individual pieces and whole clumped assets for ease of use
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High quality texture sets 2048 pixels+
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Master material set up that control the majority of all props and models
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Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
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Retro Cinematic Post Process and Look Up Table
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Free of all legal issues as all branding and labels are custom made by our studio
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Fully detailed from all sides
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Less than 69 cents a mesh!
Texture Sizes:
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4096 [22]
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2048 [47]
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1024 [8]
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512 [1]
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256 [1]
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128 [3]
Art created by Dekogon Kollab Artists
文档:https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
此项目包括在虚幻引擎中创建的所有资产、地图、材质、蓝图和效果中所描绘的所有内容。每个资源都是为了逼真的 AAA 质量视觉效果、风格和预算而创建的。
功能:
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40 多个网格
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大多数资源都是单独的部分和整个聚集的资源,以便于使用
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高质量纹理集 2048像素+
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控制大多数道具和模型的主材质设置
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通道填充粗糙度|金属性 |环境光遮蔽 |自发光
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复古电影后期处理和查找表
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没有任何法律问题,因为所有品牌和标签均由我们的工作室定制
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各个方面的详细信息
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不到 69 美分网格!
纹理尺寸:
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4096 [22]
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2048 [47]
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1024 [8]
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512 [1]
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256 [1]
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128 [3]
Dekogon Kollab 艺术家创作的艺术作品

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