




New Features:
V1.4:
- 3 New hairstyles added
V1.3:
- 8 New hairstyles added
Features:
- Mannequin binded version included
- 21 Hairstyles (61 Grooms)
- 3 Beards (3 Grooms)
- 3 Mustaches (3 Grooms)
- With LOD setup
- Simulated
- Hair swapping blueprint included
- Made with grooms (Should be enabled inside plugins)
- Advanced materials included ( Melanin and Color gradient )
Required Plugins: Alembic Groom Importer and Groom (Included in engine)
Number of Unique Meshes: 61 Grooms
LODs: Yes
Number of Materials and Material Instances:3 Materials and 6 Material Instances
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important: This project requires you to enable the AlembicHairImporter & HairStrands plugins.
新功能:
V1.4:
- 添加 3 个新发型
V1.3:
- 添加 8 个新发型
功能:
- 包含人体模型绑定版本
- 21 种发型(61 名新郎)
- 3 胡须(3 位新郎)
- 3 胡须(3 位新郎)
- 具有 LOD 设置
- 模拟
- 包含头发交换蓝图
- 与新郎一起制作(应在插件内启用)
- 包含高级材质(黑色素和颜色渐变)
必需插件:Alembic Groom 导入器和 Groom(包含在引擎中)
独特网格数量:61 个 Groom
LOD:是
材质和材质实例数量:3 个材质和 6 个材质实例
支持的开发平台:
Windows:是
Mac:是
重要:此项目要求您启用 AlembicHairImporter 和 HairStrands 插件。
A starter hair pack made using hair grooms. In these days everyone needs good hair for games, So I decided to provide basic hairs made with grooms so it can be used in games in no time, Of course you can also use it for rendering.
By using the advanced gradient materials ( Included in this pack ) You can create multi color hairs with blending and randomness.
Check out the Advanced Beard System
Check out the Playable Demo for real time experience.
A system is implemented in the third person blueprint to swap hair grooms, hair materials and characters.
To use the hair you only need to attach the hair groom to the hair socket of the mannequin skeleton.
Try to modify the physics body of your character if any collision artifacts happen.
The hair version with mannequin binding assets are available now.
The head model shown in the screenshots is not included.
使用发型师制作的入门发包。现在每个人都需要游戏中的好头发,所以我决定提供用新郎制作的基本头发,这样它就可以立即在游戏中使用,当然你也可以用它来渲染。
通过使用高级渐变材质(包含在这个包中),你可以创建具有混合和随机性的多色头发。
查看高级胡须系统
查看可玩演示,供实时体验。
在第三人称蓝图中实现了一个系统,可以交换发型、头发材质和角色。
仅使用您的头发需要将头发修饰器附加到人体模型骨架的头发插座上。
如果发生任何碰撞伪影,请尝试修改角色的物理身体。
带有人体模型绑定资源的头发版本现已推出。
不包括屏幕截图中显示的头部模型。

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