


Features:
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Distance-based footstep sound attenuation (3D audio — louder nearby, quieter at distance)
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Surface-aware footstep sounds (Concrete, Grass, Wood, Metal, Water, Snow)
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Fully multiplayer replicated (others hear your footsteps )
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Easy-to-add new surfaces with sound mapping
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Clean & modular Blueprint setup
Number of Blueprints: 2
Input: Not input-based. Compatible with Keyboard, Mouse, and Gamepad
Network Replicated: Yes
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Documentation Link: Link
Support – voxelvision942@gmail.com
功能:
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基于距离的脚步声衰减(3D 音频 – 附近声音更大,远处更安静)
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表面感知脚步声(混凝土、草、木材、金属、水、雪)
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完全多人模式复制(其他人听到你的脚步声) )
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通过声音映射轻松添加新表面
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干净且模块化的蓝图设置
蓝图数量:2
输入:不基于输入。与键盘、鼠标和游戏手柄兼容
网络复制:是
支持的开发平台:
-
Windows:是
-
Mac:是
文档链接:链接
支持 – voxelvision942@gmail.com
📌 Overview
The Multiplayer Footstep System brings immersive, synchronized footstep sounds to your Unreal Engine 5 game. Sounds are distance-based, surface-aware, and fully replicated across multiplayer sessions, flexible to expand.
| 🎥 Showcase Video
|👣 Add More Surface
|📖 Documentation
|💬 Discord
| 📺 Implementation Video
⚙️ Features
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👣 Distance-Based Sound
Other players hear footstep sounds louder when nearby and quieter when farther away
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🌍 Surface Detection
Plays different footstep sounds depending on the ground type — includes Concrete, Grass, Wood, Metal, Water, Snow by default.
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➕ Easily Add More Surfaces
Detailed documentation shows how to add custom surfaces (e.g., Sand, Ice, Gravel) and assign unique sounds in just a few steps.
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🔊 Fully Multiplayer Replicated
Replicated in multiplayer so other players hear footsteps with distance-based volume.
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⚙️ Blueprint-Based & Easy to Integrate
Clean Blueprint system — drag & drop into any character.
📌概述
多人脚步声系统为您的虚幻引擎 5 游戏带来身临其境的同步脚步声。声音基于距离、表面感知,并且在多人游戏会话中完全复制,灵活扩展。
| 🎥 展示视频
|👣 添加更多表面
|📖 文档
|💬 不和谐
| 📺实施视频
⚙️功能
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👣基于距离的声音
其他玩家听到脚步声靠近时声音较大,距离较远时声音较小离开
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🌍表面检测
根据地面类型播放不同的脚步声 – 包括混凝土、草、木头、金属、水、雪默认。
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➕轻松添加更多表面
详细文档展示了如何添加自定义表面(例如沙子、冰、砾石)并在短短几个时间内分配独特的声音
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🔊 完全多人游戏复制
在多人游戏中复制,以便其他玩家听到基于距离的脚步声体积。
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⚙️ 基于蓝图且易于集成
干净的蓝图系统 – 拖放到任何角色中。

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