Features:

  •  157 meshes (11 species)
  •  10 texture atlases (4096*4096)
  •  Foliage Master Material

Number of Unique Meshes: 157

Collision: Yes (for trunks only)

Polycount: Min 82 – Max 9156 triangles

LODs: Yes (generated)

Number of Master Materials: 2

Material Instances: 80

Number of Textures: 63

Texture Resolutions:

  • Plants Atlases:
    • T_Plant_Alien_Aloe_01 – 4096×4096
    • T_Plant_Alien_BigFlower_01 – 4096×4096
    • T_Plant_Alien_Bush_01 – 4096×4096
    • T_Plant_Alien_Fern_01 – 4096×4096
    • T_Plant_Alien_Fern_02 – 4096×4096
    • T_Plant_Alien_LongLeaf_01 – 4096×4096
    • T_Plant_Alien_RoundLeaf_01 – 4096×4096
    • T_Plant_Alien_Vine_01 – 4096×4096
    • T_Plant_Alien_Tree_Leaves_01 – 4096×4096
  • Bark Tile:
    • T_Plant_Alien_Tree_Bark_Tile_01 – 2048×4096

UVs:

  • channel 1: overlapping;
  • channel 2: non-overlapping (for baking lightmaps)

BCO – BaseColor (Opacity in Alpha-channel)

BCO_Tint – desaturated BaseColor (Opacity in Alpha-channel) – use it for more precise color tints

TintMask – Black&White mask for color variations

Emissive – Black&White mask for emissive

RTAO – Roughness (R-channel) – Translucency (G-channel) – Ambient Occlusion (B-channel)

N – Normal map

 

功能:

  •  157 个网格(11 种)
  •  10 个纹理图集 (4096*4096)
  •  树叶主材质

独特网格数量: 157

碰撞: 是(仅适用于树干)

多边形数: 最少 82 – 最多 9156 个三角形

LOD: 是(生成)

主材质数量:2

材质实例: 80

纹理数量: 63

纹理分辨率:

  • 植物图集:
    • T_Plant_Alien_Aloe_01 – 4096×4096
    • T_Plant_Alien_BigFlower_01 – 4096×4096
    • T_Plant_Alien_Bush_01 – 4096×4096
    • T_Plant_Alien_Fern_01 – 4096×4096
    • T_Plant_Alien_Fern_02 – 4096×4096
    • T_Plant_Alien_LongLeaf_01 – 4096×4096
    • T_Plant_Alien_RoundLeaf_01 – 4096×4096
    • T_Plant_Alien_Vine_01 – 4096×4096
    • T_Plant_Alien_Tree_Leaves_01 – 4096×4096
  • 树皮平铺:
    • T_Plant_Alien_Tree_Bark_Tile_01 – 2048×4096

UV:

  • 通道 1:重叠;
  • 通道 2:非重叠(用于烘焙光照贴图)

BCO – BaseColor(Alpha 通道中的不透明度)

BCO_Tint – 去饱和 BaseColor(Alpha 通道中的不透明度)- 使用它来实现更精确的色调

TintMask – 颜色的黑白蒙版变化

发射 – 用于发射的黑白遮罩

RTAO – 粗糙度(R 通道) – 半透明度(G 通道) – 环境光遮挡(B 通道)

N – 法线贴图

 

You will get:

  • 157 meshes (11 species) fbx
  • 10 texture atlases (4096*4096) tga
  • Unreal Engine scene 4.26+
  • Maya scene

Alien Plants Species:

  • Aloe (12 variations)
  • Bush (16 variations)
  • Fern_01 (18 variations)
  • Fern_02 (18 variations)
  • Fern_03 (17 variations)
  • Flower_Big (10 variations)
  • LongLeaf (14 variations)
  • RoundLeaf (14 variations)
  • Tree (8 variations)
  • Vine_01 (19 variations)
  • Vine_02 (11 variations)
  • Wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
  • Use BaseColor MaskTint, Gradient, Desaturation, and Emissive for different mesh colors.
  • All plants have SSS masks.
  • All plants have lightmaps.

 

您将获得:

  • 157个网格(11种)fbx
  • 10个纹理图集(4096*4096)tga
  • 虚幻引擎场景4.26+
  • Maya场景

外来植物种类:

  • 芦荟(12 种变异)
  • 灌木(16 种变异)
  • Fern_01 (18变化)
  • Fern_02(18 种变化)
  • Fern_03(17 种变化)
  • Flower_Big(10 种变化)
  • LongLeaf(14变化)
  • RoundLeaf(14 种变化)
  • Tree(8 种变化)
  • Vine_01(19 种变化)
  • Vine_02(11 种变化)变体)
  • 是通过树叶着色器中的顶点绘制制作的。更改材质实例中的风设置。
  • 对不同的网格颜色使用 BaseColor MaskTint、Gradient、Desaturation 和 Emissive。
  • 所有植物都有 SSS 蒙版。
  • 所有植物都有光照贴图。
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