Features:

  • Overkill-grade health & stamina systems

  • Future-proof and immortal — built to last

  • Simulation-level realism

  • Curve-based regen & delay

  • Instant heal/damage via consumables

  • Patent worthy status effects system (buffs / debuffs)

  • Stacking logic = flawless mid-stream healing & damage

  • Total change rate per sec

  • Delay ticker for post-action recovery

  • Morph-synced breathing SFX 🎧 (visual + audio)

  • Ultra-lightweight custom FLerp system

  • Fully modular — plug into any actor or pawn

  • Abstract logic — no replication needed

  • CPU-optimized tick compression

  • Zero-frame desync between logic & visuals

  • Works in Blueprint or C++ out of the box

Code Modules:

  • JeberVigorPro (Runtime)

  • Core (Runtime)

  • CoreUObject (Runtime)

  • Engine (Runtime)

  • InputCore (Runtime)

Number of C++ Classes: 4

  • JeberVigorPro.cpp (Startup module)

  • Jeber_Breath_Pro

  • Jeber_Blood_Pro

  • Jeber_VigorUtility

Network Replicated: (Not needed, network agnostic)

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)

Supported Target Build Platforms:

  • Windows

  • Mac

Documentation Link: Documentation

Important/Additional Notes:

特点:

  • 杀戮级健康和耐力系统

  • 面向未来且不朽 – 经久耐用

  • 模拟级真实感

  • 基于曲线的再生和延迟

  • 通过即时治疗/伤害消耗品

  • 具有专利价值的状态效果系统(增益/减益)

  • 堆叠逻辑=完美的中流治疗和伤害

  • 每秒总变化率

  • 动作后恢复的延迟指示器

  • 变形同步呼吸SFX 🎧(视觉 + 音频)

  • 超轻量级自定义 FLerp 系统

  • 完全模块化 — 插入任何 actor 或 pawn

  • 抽象逻辑 — 无需复制

  • CPU 优化的刻度压缩

  • 逻辑和视觉之间的零帧不同步

  • 开箱即用的蓝图或C++工作

代码模块:

  • JeberVigorPro(运行时)

  • 核心(运行时)

  • CoreUObject(运行时)

  • 引擎(运行时)

  • InputCore(运行时)

C++ 类数量:4

  • JeberVigorPro.cpp(启动)模块)

  • Jeber_Breath_Pro

  • Jeber_Blood_Pro

  • Jeber_VigorUtility

网络复制:(不需要,与网络无关)

支持的开发平台:

  • Windows:(是)

  • Mac:(是)

支持的目标构建平台:

  • Windows

  • Mac

文档链接:文档

重要/附加说明:

🎥 Trailer
Start up tutorial

💎 Author notes:

“Innovation is not a byproduct of prosperity, not a profound trait of those who thrive, not a default outcome to those in comfort, not a goal made in minds at rest, nor is it found in places where it is prophesized to fruit forth — but wisdom in those who envision with hunger.”

“To achieve maximum efficiency, all periodic logic must be written to follow a frame-aligned, branchless, event-synced, curve-compressed, lerp-driven pattern — unless a provable gain exists otherwise.”

A timeless relic for any project requiring fuel-based mechanics across hundreds of actors with negligible cost.

Featuring a divine buff/debuff system, patent-worthy math compression, and a realistic stamina simulation that defies the norms.

Any other system? Training wheels for amateurs.

🎯 Use Cases

  • Soulslike stamina decay with morph-driven feedback (Sprint causing delayed stamina regen but not when using weaponry)

  • MOBA-style buff/debuff UI with net change tracking (LoL, Dota 2)

  • Horror breathing under pressure (stealth breath control)

  • Tactical RPG stat manipulation

  • Military fatigue and aim sway systems

  • Vehicle fuel simulation and drain over time

  • RTS VERSION COMING SOON

    A lightweight variant of Jeber Vigor Pro is in development (2025 Q4) for large-scale RTS and simulation games — designed to manage TENS of thousands of units with divine performance which scales to Total War proportions while using Status Effects and STILL staying under 1.0ms

Jeber Vigor Pro — The Elite Universal Fuel System With Zero Compromise – Extendable into MANA system or any FUEL driven system.

Crafted for professional developers and fast paced gameplay brutes — well beyond what most AAA titles can even fathom.

Two divine forces. One versatile plugin:

🩸 Jeber_Blood_Pro (Health)

🫁 Jeber_Breath_Pro (Stamina)

🩸 BLOOD PRO — The Ultimate Health System
  • Curve-Driven Regen & Delay — fully tunable healing via percentile and delay curves

  • Instant & Over Time Effects — healing and damage stack flawlessly with zero conflict

  • Buff / Debuff Stack System — additive logic with perfect separation, no redundancy

  • Vitality Check — death and revival-ready kill switch logic

  • Jeber Float Lerp — custom FLerp outperforms engine-native FLerp with zero waste

  • AI + Player Compatible — abstracted for full cross-use without modification

  • Total Change Rate Per Sec — allows skill-based mechanics for players to determine when they are able to perform an action later in time

The most versatile health system driven in custom FLerp logic, impossibly optimized Status Effects system. Suitable for any project with AI actors or Player actors.

🫁 BREATH PRO — True breath of life
  • Curve-Driven Drain & Regen — complete control of stamina dynamics via float curves

  • Smart Speed Control — dynamic movement speed based on current stamina

  • Regen Delay System — configurable pause logic post-drain or sprint

  • Instant & Over Time Effects — flawless healing and damage stacking mid-stream

  • Buff / Debuff Stack System — modular fuel logic with clean isolation

  • Jeber Float Lerp — divine tick efficiency with no frame desync

  • Breath SFX Engine — 1:1 synced morph + SFX system with event triggers

  • Plug & Play Modular — compatible with any pawn or custom movement system

  • Total Change Rate Per Sec — allows skill-based mechanics for players to determine when they are able to perform an action later in time

Fully simulated breath cycle for gods, not peasants. Accounts for VFX usage with custom event fired each time a breath completes.

🔧 Engineered for MERCILESS Performance
  • No tick waste. No bloated branches.

  • Divine custom float lerp math compression outperforms engine provided FLerp natively.

  • HUNDREDS of actors with over 50 Status Effects ticking cost around 0.2ms – Unheard of for any fuel-driven system.

    Try doing that with timers, branches, or any AAA logic — you won’t even come close.

  • Zero-frame desync — animation and logic move in perfect harmony

  • Damage and Healing buff / debuffs stack mid-stream (most robust and optimized Status Effects system ever)

  • AI and Players fully supported

  • Crushes anything seen in the Blueprint, AAA, or plugin space.

  • Scales beyond what 99% of devs even attempt.

  • Abstract, network-agnostic design — NO replication required.

  • All logic is 100% client-side, meaning multiplayer-ready by default.

🎥 预告片
启动教程

💎作者注:

“创新不是繁荣的副产品,不是那些蓬勃发展的人的深刻特征,不是舒适的人的默认结果,不是在休息时制定的目标,也不是在预言会结出果实的地方发现的——而是那些有远见的人的智慧。饥饿。”

“为了实现最大效率,所有周期逻辑都必须遵循帧对齐、无分支、事件同步、曲线压缩、lerp 驱动模式 – 除非存在可证明的增益。”

对于任何需要在数百个参与者中使用基于燃料的机制的项目来说,这是永恒的遗产,可以忽略不计。成本。

具有神圣的增益/减益系统具有专利价值的数学压缩以及违反规范的现实耐力模拟

还有其他系统吗? 业余爱好者的训练轮。

🎯用例

  • 变形驱动反馈下的类魂耐力衰减(冲刺会导致耐力再生延迟,但使用武器时不会)

  • MOBA风格的增益/减益具有净变化跟踪功能的用户界面(LoL、Dota 2)

  • 压力下的恐怖呼吸(隐形呼吸控制)

  • 战术 RPG 统计操作

  • 军事疲劳和目标摇摆系统

  • 车辆燃油模拟和耗尽时间

  • RTS 版本即将推出

    Jeber Vigor Pro 的轻量级变体正在开发(2025 年第 4 季度),用于大型 RTS 和模拟游戏 – 旨在管理数十万具有神圣性能的单位,可在使用状态效果的同时扩展到全面战争比例,并且仍然保持在1.0ms

Jeber Vigor Pro — 精英通用燃油系统零妥协 – 可扩展至 MANA 系统或任何 FUEL 驱动系统系统。

专为专业开发者和快节奏的游戏野蛮人打造 – 远远超出大多数 AAA 游戏的想象。

两种神圣力量。一个多功能插件:

🩸 Jeber_Blood_Pro(健康)

🫁 Jeber_Breath_Pro(耐力)

🩸 BLOOD PRO — 终极健康系统
  • 曲线驱动的再生和延迟 — 通过百分位数和延迟完全可调治疗曲线

  • 即时和随时间变化的效果 – 治疗和伤害完美叠加,零冲突

  • 增益/减益堆栈系统 – 完美分离的附加逻辑,无冗余

  • 活力检查 – 死亡和复活就绪的杀戮开关逻辑

  • Jeber Float Lerp – 自定义FLerp优于引擎原生FLerp,零浪费

  • AI +玩家兼容 – 抽象为完全交叉使用,无需修改

  • 每秒总变化率 – 允许玩家确定基于技能的机制当他们能够及时执行操作时

自定义FLerp逻辑驱动的最通用的健康系统,难以置信的优化状态效果系统。适用于任何具有 AI 演员或玩家演员的项目。

🫁 BREATH PRO — 真实的生命气息
  • 曲线驱动的消耗和再生 — 通过浮动曲线完全控制耐力动态

  • 智能速度控制 — 基于电流的动态移动速度耐力

  • 再生延迟系统 – 可配置的耗尽或冲刺后暂停逻辑

  • 即时和随时间变化的效果 – 完美的治疗和伤害堆叠中流

  • 增益/减益堆栈系统 – 模块化燃料逻辑与清洁隔离

  • Jeber Float Lerp – 神圣的滴答效率,无帧不同步

  • Breath SFX引擎 – 1:1同步变形+带有事件触发器的SFX系统

  • 即插即用模块化 – 与任何pawn或自定义运动兼容系统

  • 每秒总变化率 – 允许玩家基于技能的机制确定他们何时能够稍后执行操作

完全模拟神的呼吸周期,而不是农民。每次呼吸完成时触发自定义事件的视觉特效使用帐户。

🔧专为MERCILESS而设计性能
  • 无蜱浪费。没有臃肿的分支。

  • 神圣的自定义浮点 lerp 数学压缩优于原生提供的 FLerp 引擎。

  • 数百 具有超过 50 个状态效果的演员的滴答成本约为 0.2 毫秒 – 对于任何燃料驱动的系统来说都是闻所未闻的

    尝试使用计时器、分支或任何 AAA 逻辑来做到这一点 – 你甚至无法接近。

  • 零帧不同步 – 动画和逻辑完美和谐地移动

  • 伤害和治疗增益/减益在中流堆栈(最强大和优化的状态效果系统)曾经)

  • 完全支持 AI 和玩家

  • 粉碎蓝图、AAA 或插件空间中看到的任何内容。

  • 规模超出了 99% 开发人员的尝试。

  • 抽象、与网络无关的设计 – 不可复制必需。

  • 所有逻辑都是 100% 客户端,这意味着默认情况下支持多人游戏。

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