




Core Modules
RadialWheel (Runtime)
Content
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Blueprints: 3
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C++ Classes: 7
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Materials: 1
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Material Instances: 3
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Textures: 1
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Widgets: 3
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Sounds: 4
Network Replicated
No (this plugin is intended to be used by the local player only).
Supported Development Platforms
Windows, Mac, Linux.
Supported Target Build Platforms
All platforms.
Supported Input Mechanisms
Gamepad, Mouse & Keyboard.
Documentation
Example Project
Important/Additional Notes
Please read the FAQ.
核心模块
RadialWheel(运行时)
内容
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蓝图:3
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C++ 类:7
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材料:1
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材料实例:3
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纹理:1
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小部件:3
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声音:4
网络复制
否(此插件旨在由本地播放器使用。键盘。
文档
示例项目
重要/附加说明
请阅读常见问题解答。
📺 Watch video showcase on Cropout sample project
A quick, easy, flexible, and non-intrusive radial wheel menu for your Unreal Engine 5.5+ project:
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Supports both mouse and gamepad controllers at the same time.
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Does not mess with your player controller or input mechanism setups.
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Can add items from any source (directly through UE details panel, data tables, or using your own custom logic).
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Dynamic slice material that adapts to the items.
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Can display smaller wheels at different screen locations.
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Can display disabled menu items using a separate slice material.
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Can add empty wheel segments.
Powerful customization options:
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Can be fully used/extended with blueprints, and also with native code if you prefer so.
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Highly customizable slice material with many style parameters.
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Supports custom slice layouts with user-defined item information.
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Separated and rich settings asset with every parameter available.
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Supports inner and outer deadzone areas that adapt to rescaled viewports automatically.
Very easy to use and integrate with:
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Event broadcast of all important actions: open/close wheel, item hovered/unhovered/selected.
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Can auto-select the hovered item when closing the wheel.
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Every property, parameter, and function is documented through inline tooltips.
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Detailed documentation with several screenshots and code examples.
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Example project with several wheel setups.
为您的虚幻引擎提供快速、简单、灵活且非侵入式的径向滚轮菜单5.5+ 项目:
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同时支持鼠标和游戏手柄控制器。
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不会干扰您的玩家控制器或输入机制设置。
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可以从任何来源添加项目(直接通过 UE 详细信息面板、数据表或使用您自己的自定义逻辑)。
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动态切片材质适应项目。
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可以在不同的屏幕位置显示较小的轮子。
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可以使用单独的切片材质显示禁用的菜单项。
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可以添加空的轮子段。
强大的自定义选项:
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可以完全使用/扩展蓝图,如果您愿意,也可以使用本机代码。
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具有许多样式参数的高度可定制的切片材质。
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支持具有用户定义的项目信息的自定义切片布局。
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具有每个可用参数的独立且丰富的设置资源。
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支持适应重新缩放的视口的内部和外部死区区域
非常易于使用和集成:
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所有重要操作的事件广播:打开/关闭滚轮、项目悬停/未悬停/选定。
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可以在关闭滚轮时自动选择悬停的项目。
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每个属性、参数和功能都通过以下方式记录内联工具提示。
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详细的文档,其中包含多个屏幕截图和代码示例。
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具有多个轮子设置的示例项目。

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