Features:

  •  Deformable Meshes at runtime
  •  Supports static and skeletal meshes
  •  The meshes can have any shape
  • Full control over size, depth and deformations resolution (for performance optimization)
  • Supports movable meshes, like physics objects
  • Replicated

Number of Blueprints: 1 (3 examples)

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation:

Important/Additional Notes:

  • Your meshes need to have a somewhat high poly count for the system to use for the deformations (it works with low poly counts but the deformation might be very low resolution because it won’t have enough vertices to deform).
  • The deformations also won’t change the meshes collision, since it’s a gpu based system.
  • Watch this video to see skeletal meshes requirements for the system to work well with them: click here

功能:

  •  运行时可变形网格
  •  支持静态和骨架网格
  •  网格可以具有任何形状
  • 完全控制大小、深度和变形分辨率(用于性能优化)
  • 支持可移动网格,例如物理网格对象
  • 复制

蓝图数量:1(3 个示例)

网络复制:是

支持的开发平台:

  • Windows:是
  • Mac:是

文档:

重要/附加说明:

  • 您的网格体需要具有较高的多边形数,以便系统用于变形(它适用于低多边形数,但变形的分辨率可能非常低,因为它没有足够的顶点进行变形)。
  • 变形也不会改变网格体碰撞,因为它是基于 GPU 的
  • 观看此视频,了解系统与其良好配合的骨架网格物体要求:点击此处

A easy to use system to get deformable meshes at runtime, it supports dynamic moving actors, static or skeletal meshes.

You can easily setup deformations, with different depths and sizes to any static or skeletal mesh, simple or complex geometry. The system will try to adapt to any mesh shape. You can also choose what resolution your deformation texture masks will have, so you can get sharper, more accurate results with high resolution textures or choose low resolution to save performance, it's up to you.

Your meshes need to have a somewhat high poly count for the system to use for the deformations (it works with low poly counts but the deformation might be very low resolution because it won't have enough vertices to deform).

The deformations also won't change the meshes collision, since it's a gpu based system.

Overview: click here

Overview with skeletal meshes: click here

Update 1: Click Here (UE5 Only)

All my other systems. click here

一个易于使用的系统,可在运行时获取可变形网格物体,它支持动态移动的角色、静态或骨架网格物体。

您可以轻松设置变形,对任何静态或骨架网格物体、简单或复杂的几何体具有不同的深度和大小。系统将尝试适应任何网格形状。您还可以选择变形纹理蒙版的分辨率,这样您就可以通过高分辨率纹理获得更清晰、更准确的结果,或者选择低分辨率来节省性能,这取决于您。

您的网格需要具有较高的多边形数,以便系统用于变形(它适用于低多边形数,但变形可能是非常低的分辨率,因为它没有足够的顶点来变形)。

变形也不会改变网格物体碰撞,因为它是基于 GPU 的系统。

概述:点击此处

骨架网格物体概述:单击此处

更新 1:单击此处(仅限 UE5)

我的所有其他系统。 点击此处

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