Features:

  •  10 types of base mesh (7 earthen, 3 metal)
  •  10 different base material types (7 for each earthen, 3 for each metal)
  •  Masks and option in materials to allow for easy customization to best fit a mesh into your terrain.

Number of Unique Meshes: 20 (10 types, 2 of each, one fully detailed, another with its details pushed upwards so all parts are visible above ground if placed on a flat surface)

Collision: All meshes have custom geometry collisions.

Vertex Count:

LODs: no

Number of Materials and Material Instances: 256 Material Instances (58 base, 58 decal, an extra of each in smaller resolution, and then 24 demo materials for the demo map), 2 Master Materials, and 1 Material Function.

Number of Textures: 414 (207 unique, but in two resolution groups)

Texture Resolutions: 2K*2K and 2K*1K. 512*512, and 512*256.

Supported Development Platforms:

Windows: Yes

Mac: No

Android: Partial, Decals and dithered surface blending options on materials do not work on mobile. Normal full mesh materials with standard settings and masking options do though.

Documentation: Link https://docs.google.com/document/d/1LEcOdvZ_1w_YhTsG1c_h_8XrOTT5850PPB2HfI2Jwwk/edit?usp=sharing

功能:

  •  10 种基础网格物体(7 种土质,3 种金属)
  •  10 种不同的基础材质类型(每种土质 7 种,每种金属 3 种)
  •  材质中的遮罩和选项,可轻松自定义,使网格物体最适合您的地形。

独特网格物体数量:20(10 种,每种 2 种,一种完全适合)详细的,另一个其细节向上推,因此如果放置在平坦的表面上,所有部件都在地面上可见)

碰撞:所有网格体都具有自定义几何体碰撞。

顶点数:

LOD:无

材质和材质实例数量:256 个材质实例(58 个基础材质、58 个贴花、每个分辨率较小的额外一个,以及用于演示的 24 个演示材质)贴图)、2 个主材质和 1 个材质函数。

纹理数量:414(207 个唯一,但分为两个分辨率组)

纹理分辨率:2K*2K 和 2K*1K。 512*512 和 512*256。

支持的开发平台:

Windows:是

Mac:否

Android:材质上的部分、贴花和抖动表面混合选项不适用于移动设备。具有标准设置和遮罩选项的普通全网格材质也可以。

文档:链接https://docs.google.com/document/d/1LEcOdvZ_1w_YhTsG1c_h_8XrOTT5850PPB2HfI2Jwwk/edit?usp=sharing

Demo Video

Documentation

Discord

This package contains 10 meshes for various types of battle damage on various surfaces. These are generally craters, and gashes. Seven meshes are for normal land damage, and three for metal surface damage. There are base materials for dirt, grassy dirt, rocky dirt, snow, ice, and two types of sand. For the metal meshes there is basic metal, painted metal, and damaged metal. All materials also have a glow effect you can adjust to add a glowing part to the damaged surface like a glowing hot crater after an explosion or such. All materials also have masks, allowing you to change the colors of the materials themselves to better suit them blending into your own environments and terrain.

演示视频

文档

Discord

该包包含 10 个网格,用于在各种表面上造成各种类型的战斗伤害。这些通常是弹坑和裂缝。七个网格用于正常的土地损坏,三个用于金属表面损坏。有泥土、草地泥土、岩石泥土、雪、冰和两种类型的沙子的基础材料。对于金属网格,有基本金属、涂漆金属和损坏金属。所有材料还具有发光效果,您可以调整以在受损表面添加发光部分,例如爆炸后发光的热坑等。所有材质还具有遮罩,允许您更改材质本身的颜色,以更好地适应它们融入您自己的环境和地形。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。