


Features:
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Multithreaded!
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Any actors can trigger the zone!
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Optimized!
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Works in multiplayer!
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Supports Level Instance and Sublevel!
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Doesn’t use collision!
Code Modules:
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LevelStreamingManager (Runtime)
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LevelStreamingManagerEditor (Editor)
Plugins:
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MassAI
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MassGameplay
Number of Blueprints: 1
Number of C++ Classes: 7
Network Replicated: no, but work in multiplayer
Supported Development Platforms:
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Win64
Supported Target Build Platforms:
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Win64
功能:
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多线程!
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任何演员都可以触发该区域!
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优化!
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支持多人游戏!
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支持关卡实例和子关卡!
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不使用碰撞!
代码模块:
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LevelStreamingManager(运行时)
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LevelStreamingManagerEditor (编辑器)
插件:
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MassAI
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MassGameplay
数量蓝图数量: 1
C++ 类数量:7
网络复制: 否,但可在多人游戏中使用
支持的开发平台:
-
Win64
支持的目标构建平台:
-
Win64
Using this plugin you can dynamically load and unload LevelInstance and Sublevel! Level loading occurs when any Actor with the LSMTrack component enters an area, this allows levels to be loaded not only for players but also for AI or other important gameplay elements! This system utilizes MassEntity for the best performance! Also suitable for multiplayer!
Video: https://youtu.be/S_PiyI-PAfU
Docs: https://github.com/Dexied/LSMDemo/wiki
Demo project: https://github.com/Dexied/LSMDemo
All my products: https://www.fab.com/sellers/Dexied
Discord: https://discord.gg/mqV52Qf
Email: dexied.gs@gmail.com
使用此插件您可以动态加载和卸载LevelInstance和Sublevel!当任何具有 LSMTrack 组件的 Actor 进入某个区域时,就会发生关卡加载,这不仅可以为玩家加载关卡,还可以为 AI 或其他重要的游戏元素加载关卡!该系统利用 MassEntity 以获得最佳性能!也适合多人游戏!
视频: https://youtu.be/S_PiyI-PAfU
文档: https://github.com/Dxied/LSMDemo/wiki
演示项目: https://github.com/Dexied/LSMDemo
我的所有产品: https://www.fab.com/sellers/Dexied
Discord: https://discord.gg/mqV52Qf
电子邮件: dexied.gs@gmail.com

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