Features:

  • Multithreaded!

  • Any actors can trigger the zone!

  • Optimized!

  • Works in multiplayer!

  • Supports Level Instance and Sublevel!

  • Doesn’t use collision!

Code Modules:

  • LevelStreamingManager (Runtime)

  • LevelStreamingManagerEditor (Editor)

Plugins:

  • MassAI

  • MassGameplay

Number of Blueprints: 1

Number of C++ Classes: 7

Network Replicated: no, but work in multiplayer

Supported Development Platforms:

  • Win64

Supported Target Build Platforms:

  • Win64

功能:

  • 多线程!

  • 任何演员都可以触发该区域!

  • 优化!

  • 支持多人游戏!

  • 支持关卡实例和子关卡!

  • 不使用碰撞!

代码模块:

  • LevelStreamingManager(运行时)

  • LevelStreamingManagerEditor (编辑器)

插件:

  • MassAI

  • MassGameplay

数量蓝图数量: 1

C++ 类数量:7

网络复制: 否,但可在多人游戏中使用

支持的开发平台:

  • Win64

支持的目标构建平台:

  • Win64

Using this plugin you can dynamically load and unload LevelInstance and Sublevel! Level loading occurs when any Actor with the LSMTrack component enters an area, this allows levels to be loaded not only for players but also for AI or other important gameplay elements! This system utilizes MassEntity for the best performance! Also suitable for multiplayer!

Video: https://youtu.be/S_PiyI-PAfU

Docs: https://github.com/Dexied/LSMDemo/wiki

Demo project: https://github.com/Dexied/LSMDemo

All my products: https://www.fab.com/sellers/Dexied

Discord: https://discord.gg/mqV52Qf

Email: dexied.gs@gmail.com

使用此插件您可以动态加载和卸载LevelInstance和Sublevel!当任何具有 LSMTrack 组件的 Actor 进入某个区域时,就会发生关卡加载,这不仅可以为玩家加载关卡,还可以为 AI 或其他重要的游戏元素加载关卡!该系统利用 MassEntity 以获得最佳性能!也适合多人游戏!

视频: https://youtu.be/S_PiyI-PAfU

文档: https://github.com/Dxied/LSMDemo/wiki

演示项目: https://github.com/Dexied/LSMDemo

我的所有产品: https://www.fab.com/sellers/Dexied

Discord: https://discord.gg/mqV52Qf

电子邮件: dexied.gs@gmail.com

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