



Features:
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Optimized!
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Lots of customization and fully dynamic code!
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Automatically search for points/manually set up spawn points
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Multithreaded!
Code Modules:
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Runtime
Number of C++ Classes: 4
Network Replicated: (No, but can be used in multiplayer)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
功能:
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优化!
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大量自定义和完全动态代码!
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自动搜索点/手动设置生成点
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多线程!
代码模块:
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运行时
C++ 类数量: 4
网络复制:(否,但可以在多人游戏中使用)
支持的开发平台: Win64
支持的目标构建平台: Win64
This is a tool that allows you to adjust the spawn of your AIs. It supports saving data during despawning and also works in multiplayer! The plugin is fully optimized and ideal for projects with a lot of AI. AI Spawner uses automatic search for AI spawn points using navigation, as well as supports the ability to specify custom points. If you’re looking for a quality spawner, this is the one for you! Multithreaded and optimized with MassEntity!
MassEntity support in UE5.5, also support Multithread tick in AISpawnerObject!
Video: https://youtu.be/y7xAnUlk7po
Video tutorial: https://youtu.be/B3yLLXBoKss
Docs: https://github.com/Dexied/AISpawnerDemo/wiki
Demo: https://github.com/Dexied/AISpawnerDemo
All my products: https://www.fab.com/sellers/DexiedDiscord: https://discord.gg/mqV52Qf
Email: dexied.gs@gmail.com
这是一个允许您调整 AI 生成的工具。它支持在生成过程中保存数据,并且也适用于多人游戏!该插件经过全面优化,非常适合具有大量人工智能的项目。 AI Spawner 使用导航自动搜索 AI 生成点,并支持指定自定义点的功能。如果您正在寻找优质的生成器,那么这就是您的最佳选择!多线程并使用 MassEntity 进行优化!
UE5.5 中支持 MassEntity,AISpawnerObject 中也支持多线程勾选!
视频: https://youtu.be/y7xAnUlk7po
视频教程: https://youtu.be/B3yLLXBoKss
文档: https://github.com/Dxied/AISpawnerDemo/wiki
演示: https://github.com/Dxied/AISpawnerDemo
我的所有产品: https://www.fab.com/sellers/DexiedDiscord: https://discord.gg/mqV52Qf
电子邮件: dexied.gs@gmail.com

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