




These characters are for decoration.
LODs: (No)
Rigged: (No)
Number of Static Mesh:1
Vertex Counts : (17.5k)
Number of Materials: 1
Number of Material Instances: 8
Number of Textures: 29
Texture Resolutions: 2048×2048
Supported Development Platforms:
-
Windows: (Yes)
I made two of the skins as stone golems. If you want, you can create a skeleton and use it as a character.
这些字符用于装饰。
LOD:(否)
绑定:(否)
静态网格物体数量:1
顶点计数:(17.5k)
材质数量:1
材质实例数量: 8
纹理数量:29
纹理分辨率:2048×2048
支持的开发平台:
-
Windows:(是)
我将其中两个皮肤制作为石傀儡。如果需要,您可以创建一个骨架并将其用作角色。
These characters are for decoration.
Check our other projects
LODs: (No)
Rigged: (No)
Number of Static Mesh:1
Vertex Counts : (17.5k)
Number of Materials: 1
Number of Material Instances: 8
Number of Textures: 29
Texture Resolutions: 2048×2048)
Supported Development Platforms:
-
Windows: (Yes)
I made two of the skins as stone golems. If you want, you can create a skeleton and use it as a character.
这些字符用于装饰。
查看我们的其他项目
LOD:(否)
绑定:(否)
静态网格体数量:1
顶点数: (17.5k)
材质数量:1
材质实例数量:8
纹理数量:29
纹理分辨率:2048×2048)
支持的开发平台:
-
Windows: (是的)
我将其中两个皮肤制作成了石傀儡。如果需要,您可以创建一个骨架并将其用作角色。

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