• Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

Numbers

  • 1 Example map
  • 1 core Component

Plugins

  • Common UI

 

  • 面向未来的设计,不断更新
  • 干净、记录齐全的蓝图,命名清晰
  • 可扩展的系统,适合业余爱好到 AAA 级制作
  • 跨类型就绪(动作冒险、开放世界、合作、生存、恐怖、角色扮演、第一人称射击、 TPS)
  • 完全网络复制以支持多人游戏
  • 专为跨平台使用而构建(在 Windows 上测试)
  • 模块化、基于组件(拖放集成)
  • 在适用的情况下使用 DataTable 进行数据驱动设置
  • 仅蓝图实用的实施
  • 针对多人游戏和大型世界中的性能进行了优化
  • 受到独立到大型制作的开发人员的信赖

Hyper 的模块化模板

使用 Hyper 的模块化模板作为灵活的构建块或将其与其他模块化资产组合。旨在支持生存、角色扮演、射击等多种游戏类型。

支持、社区和文档 📁

  • 公开文档📑、YouTube🎥 和 Discord 可用
  • 经过验证的买家解锁错误报告、数据模型和同行帮助的论坛
  • 大量的蓝图评论解释了如何为什么

数字

  • 1示例地图
  • 1个核心组件

插件

  • 通用UI

 

Discord💬 Demo📁 Written reviews 💭 Quickstart guide and Documentation 📑

🎒 Slot-Based Inventory System V3

Classic grid inventory with simple drag-and-drop for Unreal Engine projects

The Slot-Based Inventory System delivers a clean, modular implementation of grid-based inventories. It’s perfect for players who prefer classic slot interaction without spatial constraints. Lightweight and multiplayer-ready, this system brings simplicity and modularity to the core.

🧩 Can Also Be Extended to Jigsaw & List Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

🧰 Features:
  • Grid inventory with customizable rows and columns
  • Drag-and-drop logic with stack splitting and combining
  • Pickup items
  • Re-spawning items
  • Includes storage container support
  • Item Decay
  • Clean UI design built for expansion
  • Fully replicated for multiplayer use
  • Works with all V3-compatible modules
  • Extendable with crafting, vendors, hotbar, lootchests
  • Can be extended to jigsaw and or list based types
Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Discord💬 演示📁 书面评论 💭 快速入门指南和文档📑

🎒 基于插槽的库存系统 V3

为虚幻引擎项目提供简单的拖放功能的经典网格库存

基于槽的库存系统为基于网格的库存提供了干净、模块化的实现。它非常适合喜欢不受空间限制的经典老虎机互动的玩家。该系统轻量级且适合多人游戏,为核心带来了简单性和模块化。

🧩 还可以扩展到拼图和列表类型,并与手工、供应商、Hotbars、战利品箱等一起使用。

将此库存系统用作独立模块,或与 Hyper 生态系统的其他部分一起扩展:

您可以混合每个演员的库存类型 – 例如:
使用玩家使用拼图,供应商使用基于列表,战利品使用基于插槽

只需拖放所需的组件,正确的 UI 和逻辑就会自动应用。

无需任何代码。完全复制。 100% 模块化。

🧰 功能:
  • 具有可自定义行和列的网格库存
  • 具有堆栈拆分和组合功能的拖放逻辑
  • 拾取物品
  • 重新生成物品
  • 包括存储容器支持
  • 物品衰减
  • 为扩展而构建的干净的UI设计
  • 完全复制以供多人使用
  • 与所有V3兼容的模块一起使用
  • 可通过制作、供应商、快捷栏进行扩展,战利品
  • 可以扩展到拼图和/或基于列表的类型
基于 50 000 小时的经验构建

每个 Hyper v3 系统都是超过50 000 小时现实世界虚幻引擎开发的结果。通过使用 Hyper 模块,您可以从可轻松扩展的经过验证的基础中受益从简单的项目到复杂的专业游戏。

关于开发者

大家好,我是EricGames by Hyper的公司负责人。

在为银行、企业和政府领导 C 级 IT 和网络安全项目多年后,我决定追随我真正的热情:游戏开发。

今天,我在阿姆斯特丹教授游戏开发,并管理一个4000 开发者不断壮大的社区。

我的目标是提供模块化、专业品质的系统,帮助独立创作者和爱好者构建他们梦想的游戏。

为什么选择 Hyper?
  • Hyper v3 模块完全模块化,旨在无缝集成
  • 清晰、组织良好、可扩展的蓝图与您的项目一起
  • 可靠的设计原则,实现灵活性、可维护性和性能
  • 活跃的 Discord 社区为您的开发之旅提供支持
  • 提供可选学习课程:
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