Number of Unique Meshes: 11 = 1 floor 6 pillars 1 plane 3 vines
Collision: Yes, automatically generated
Vertex Count: LOD0 – 10k -> 76k LOD1 1.8k -> 13k LOD2 432 – > 4017
Number of Materials and Material Instances: 2 master / 4 instances
Number of Textures: 2 (1024 x 1024 diffuse & normal)
1 skeletal mesh (6 legged slithering bug animal)
1 animation: walk cycle
1 physics asset
1 skeleton ( custom with 7 bones)
5 Blueprints:
1 BugAnimals moving along spline
1 Instanced static mesh construction script for floors
1 Instanced static mesh construction script for piles
1 Instanced static mesh construction script for vines
1 flickering light
1 Demo level as seen in video
1 level sequence as seen in video
Supported Development Platforms:
Tested with windows 64Bit
唯一网格数:11=1层6柱1平面3藤蔓
碰撞:是的,自动生成
顶点计数:LOD0-10K->76K LOD1 1.8k->13k LOD2 432->4017
材质和材质实例数:2个主实例/4个实例
纹理数量:2(1024×1024扩散和正常)
1个骨骼网格(6条腿滑虫动物)
1动画:步行周期
1物理资产
1个骨架(自定义为7个骨骼)
5蓝图:
1个沿着样条线移动的BugAnimals
1地板实例化静态网格结构脚本
1桩体静态网格施工脚本
1实例化静态网格体构建脚本
1闪烁的灯光
1演示级别,如在视频中看到
视频中看到的1级序列
支持的开发平台:
测试与windows64位
Simple slithering props to build an ominous environment.
Video HERE
Playlist of all my assets HERE
My other assets page HERE
简单的滑动道具来建立一个不祥的环境。
短片 这里
我所有资产的播放列表 这里
我的其他资产页面 这里
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