




Features:
- 119 model assets (grass,trees, ivy and bush are included)
- Built using the grid
- Material Instances with parameters
- PrecomputedAO moss on walls
- Clouds light function on directional light
- Custom colliders
- Generated LODs
- Demonstration level with static lighting
Texture Sizes: 2048x2048px most of ruins elements
Collision: Yes, Custom
Vertex Count: Varied
LODs: 3
Number of Meshes: 119
Number of Materials and Material Instances: 4 Material and 17 Instances
Number of Textures: 47
Important/Additional Notes: To see moss on walls please turn on Ambient Occlusion and Generate AO Material Mask in Lightmass settings before light building.
功能:
- 119 个模型资源(包括草、树、常春藤和灌木)
- 使用网格构建
- 带参数的材质实例
- 墙壁上预先计算的 AO 苔藓
- 定向光上的云光函数
- 自定义碰撞器
- 生成LOD
- 静态照明演示级别
纹理尺寸: 大多数废墟元素为 2048×2048 像素
碰撞:是,自定义
顶点数: 变化
LOD: 3
网格数量: 119
材质和材质实例数量:4 个材质和 17 个实例
纹理数量:47
重要/附加说明:要查看墙壁上的苔藓,请启用环境光遮挡并生成 AO灯光构建之前,Lightmass 设置中的材质遮罩。
Ancient Ruins pack contains a set of modular assets for creating highly detailed ruin environment.
Speed Level Design by Unreal Environments – Speed Level Design
Package also provides some foliages like grass, ivy, trees and bush.
Drag the meshes to your scene and place them by using grid.
After purchase you will get an example level that showcase how these assets are used to create fully environment.
Here you can join our Discord channel for live support.
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古代遗迹包包含一组用于创建高度详细的遗迹环境的模块化资源。
软件包还提供了一些树叶,如草、常春藤、树木和灌木。
将网格物体拖到场景中并使用网格放置它们。
购买后,您将获得一个示例关卡,展示如何使用这些资源创建完整的环境。
此处您可以加入我们的 Discord 频道以获得实时支持。
在社交媒体上关注我们
| INSTAGRAM | X/TWITTER | YOUTUBE | ARTSTATION |

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