Network Replicated: N/A

Supported Development Platforms: Any Platform

Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)

Plugin Tutorial

Plugin Example Project

If you encounter bugs/issues on any platform, feel free to contact me.

网络复制:N/A

支持的开发平台:任何平台

支持的目标构建平台:任何平台(如果您有兴趣为未列出官方支持的平台构建,请 联系我)

插件 教程

插件 示例项目

如果您在任何平台上遇到错误/问题,请随时 联系我们










Dynamic Thumbnail Generator allows you to generate a thumbnail for any actor at runtime, using only one simple blueprint node.

NOTE: PLUGIN IS NOW FREE, READ MORE HERE

[Preview Video]

List of features:

  • Generate the thumbnails at runtime, entirely from blueprint
  • Captured in separate scene, no interference with main scene
  • Supports custom background scenes
  • Includes editor tool for generating thumbnails and saving as uassets or PNGs

[Update 3.0]

  • Thumbnail node overhaul
  • Auto-framing rework
  • Thumbnail Settings rework
  • UE5 compilation support

[Update 2.1]

  • New (and significantly improved) camera framing algorithm!
  • Added some settings to better control the transform of the thumbnail actor.

[Update 2.0]

  • Set “Expose On Spawn” properties on the Generate Thumbnail node
  • Custom background worlds

[Update 1.4]

  • Generate a thumbnail from within the editor by right-clicking on any actor (either in the content browser or in the level editor) and select Generate Thumbnail.
  • Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable

[Update: 1.2]

  • New Node – SaveThumbnail (Save your thumbnail as a Texture2D asset)
  • Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable

动态缩略图生成器 允许您在运行时为任何actor生成缩略图,只使用一个简单的 蓝图节点。

注意:插件现在是FREE,阅读更多 这里

[预览视频]

功能一览表:

  • 完全从蓝图在运行时生成缩略图
  • 在单独的场景中捕获,不干扰主场景
  • 支持自定义背景场景
  • 包含用于生成缩略图并保存为uasset或Png的编辑器工具

[更新3.0]

  • 缩略图节点检修
  • 自动装框返工
  • 缩略图设置返工
  • UE5编译支持

[更新2.1]

  • 新的(和显着改进)相机取景算法!
  • 添加了一些设置,以更好地控制缩略图actor的变换。

[更新2.0]

  • 在生成缩略图节点上设置”Expose On Spawn”属性
  • 自定义背景世界

[更新1.4]

  • 通过右键单击任何actor(在内容浏览器或关卡编辑器中),从编辑器中生成缩略图,然后选择 生成缩略图。
  • 动态分辨率, 纹理宽度、纹理高度和捕获Alpha 现在可以动态复盖

[更新:1.2]

  • 新节点 -SaveThumbnail(将缩略图保存为Texture2D资源)
  • 动态分辨率, 纹理宽度、纹理高度和捕获Alpha 现在可以动态复盖
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