




Features:
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Advanced material shaders compatible with external and 3rd part asset packs.
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Nanite displacement compatible landscape shader.
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12 layer landscape auto material.
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Easy to read materials, perfect pack for beginners and expert veterans.
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Super modular & versatile.
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3D animated volumetric fog master material shader.
Number of Unique Meshes: 360
Collision: (Yes, custom, automatically generated)
LODs: (No, Nanite only)
Number of Materials and Material Instances: 512
Number of Textures: 407
Texture Resolutions: ( 1024×1024, 2048×2048, 4096×4096, 8192×8192 )
Important/Additional Notes:
Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.
To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:
r.NaniteAllowTesellation=1
r.Nanite.Tessellation=1
It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.
功能:
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与外部和第 3 部分资源包兼容的高级材质着色器。
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Nanite 位移兼容景观着色器。
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12 层景观自动材质。
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易于阅读的材料,适合初学者和专家的完美包退伍军人。
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超级模块化和多功能。
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3D 动画体积雾主材质着色器。
独特网格数量:360
碰撞:(是,自定义,自动生成)
LOD:(否,仅限 Nanite)
材质和材质数量实例:512
纹理数量:407
纹理分辨率:(1024×1024、2048×2048、4096×4096、8192×8192)
重要/附加说明:
开箱即用地降低纹理分辨率以优化视频内存用法,要将纹理恢复为 4k 和 8k,请打开纹理并将 LOD Bias 设置回 0。
要启用 Nanite 置换,请打开项目的 Config 文件夹中的 DefaultEngine.ini 并添加以下内容:
r.NaniteAllowTessellation=1
r.Nanite.Tessellation=1
它是还建议启用光线追踪以获得与缩略图上类似的结果,默认情况下不会启用它。
This product supports Nanite & Lumen for Unreal Engine 5.3+
Documentation on how to enable Lumen : Link
Public Discord Sever: https://discord.com/invite/QZKChNfCTp
Website: https://www.roughedge.uk
This is a modular construction site asset pack, based off of highland construction sites that can be used for games and cinematics, it’s well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.
Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.
Low poly assets are available on demand, send request through email.
Refund Policy – Rough Edge Ltd
At Rough Edge Ltd, all of our asset packs are carefully tested to ensure they work as advertised in Unreal Engine.
Refunds are only issued if the asset pack is broken or non-functional due to a verified technical problem on our end.
If you believe your purchase qualifies, please contact us within 7 days of purchase with the following:
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Your order number
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A description of the issue
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Screenshots or other evidence of the problem
After review, if we confirm that the pack is broken, we’ll issue a full refund.
We do not offer refunds for:
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Changes of mind
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Performance issues caused by project setup or hardware
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Incompatibility with your workflow
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Accidental purchases
By purchasing our content, you agree to these terms.
本产品支持 Unreal Engine 5.3+ 的 Nanite 和 Lumen
有关如何启用 Lumen 的文档:链接
公共 Discord 服务器:https://discord.com/invite/QZKChNfCTp
这是一个模块化结构站点资源包,基于可用于游戏和电影的高地建筑工地,它针对 Nanite 进行了很好的优化,并具有简单的自定义碰撞,每个资源都具有令人难以置信的大量细节,并利用行业标准摄影测量技术构建。
低绘制调用、低内存使用和优化的着色器,可以在不牺牲质量的情况下充分发挥游戏和电影的效果。
低多边形资源可按需提供,发送请求通过电子邮件。
退款政策 – Rough Edge Ltd
在 Rough Edge Ltd,我们的所有资源包都经过仔细测试,以确保它们按照虚幻引擎中宣传的方式工作。
只有由于我们这边经过验证的技术问题而导致资源包损坏或无法运行时,才会发放退款。
如果您认为您购买的产品符合条件,请在购买后 7 天,包含以下信息:
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您的订单号
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问题描述
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问题的屏幕截图或其他证据
经过审核,如果我们确认包装破损,我们将全额退款。
我们确实这样做不针对以下情况提供退款:
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改变主意
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由项目设置或硬件引起的性能问题
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与您的工作流程不兼容
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意外购买
购买我们的内容即表示您同意这些条款。

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