Video Presentation : https://youtu.be/indJoEu8O2g

Video Tutorial : https://youtu.be/8ZYtHOxk4Qw

Input used in the Map Example : HordeZombiImput.ini

Features:

  •  2 Actor components, C_ZombiAI (used in enemy) and C_HordeGenerator (used in the player character)
  •  1 Detour Crowd AI Controller ( AI_ZombiControler) used in the enemy.
  • 1 Blueprint Actor Projectile (Projectile fired by the range zombi)
  •  9 Blueprint Task, 3 Blueprint Service (AI Tree)
  • 2 Enum, 3 Structure
  • 2 Blueprint Interface
  • 3 AI Tree , 1 Blackboard
  • 42 Animations (Zombi Melee, Zombi Range, Zombi Screamer, Zombi Special)

Rigged to Epic skeleton: Yes

Number of Blueprints: 5

Input: Third person character

Network Replicated: No

Supported Development Platforms:

Windows: Yes

视频演示:https://youtu.be/indJoEu8O2g

视频教程:https://youtu.be/8ZYtHOxk4Qw

地图示例中使用的输入:HordeZombiImput.ini

功能:

  •  2 个 Actor 组件,C_ZombiAI(用于敌人)和 C_HordeGenerator(用于玩家角色)
  •  1 个 Detour Crowd AI 控制器 (AI_ZombiControler) 用于敌人。
  • 1 个蓝图 Actor 投射物(射程发射的投射物) zombi)
  •  9 个蓝图任务、3 个蓝图服务(AI 树)
  • 2 个枚举、3 个结构
  • 2 个蓝图接口
  • 3 个 AI 树、1 个黑板
  • 42 个动画(Zombi 近战、Zombi 范围、Zombi 尖叫、Zombi 特殊)

绑定到 Epic 骨架:是

蓝图数量:5

输入:第三人称角色

网络复制:否

支持的开发平台:

Windows:是

Horde Zombi Component to create waves of zombi enemies, with 4 types of Zombi animations.

This component only works with a character blueprint.

By default the component works in this way:

1.- The component spawns a wave of enemies in a distance assigned by the config component and when all enemies are defeated, a new wave horde will be spawned.

2.- The component will delete enemies that are bugged.

3.- The component needs the nav mesh navigation in the map to work.

4.- The component will spawn enemies 360 degrees around the player character if possible (if there is a nav mesh ) in case of dungeons you need to increment the “max enemies for wave” because in case of failure no enemy will spawn.Video Presentation : https://youtu.be/indJoEu8O2g

Video Tutorial : https://youtu.be/8ZYtHOxk4Qw

Input used in the Map Example : HordeZombiImput.ini

Features:

  •  2 Actor components, C_ZombiAI (used in enemy) and C_HordeGenerator (used in the player character)

  •  1 Detour Crowd AI Controller ( AI_ZombiControler) used in the enemy.

  • 1 Blueprint Actor Projectile (Projectile fired by the range zombi)

  •  9 Blueprint Task, 3 Blueprint Service (AI Tree)

  • 2 Enum, 3 Structure

  • 2 Blueprint Interface

  • 3 AI Tree , 1 Blackboard

  • 42 Animations (Zombi Melee, Zombi Range, Zombi Screamer, Zombi Special)

Horde Zombi 组件用于创建一波僵尸敌人,具有 4 种类型的 Zombi 动画。

该组件仅适用于角色蓝图。

默认情况下,该组件以这种方式工作:

1.- 该组件在配置组件指定的距离内生成一波敌人,当所有敌人被击败时,将生成一波新的敌人。

2.- 该组件将删除被窃听的敌人。

3.- 该组件需要地图中的导航网格导航才能工作。

4.- 如果可能,该组件将在玩家角色周围 360 度生成敌人(如果有导航网格),在地下城的情况下,您需要增加“波的最大敌人”,因为如果失败,不会生成任何敌人。视频演示:https://youtu.be/indJoEu8O2g

视频教程:https://youtu.be/8ZYtHOxk4Qw

地图示例中使用的输入:HordeZombiImput.ini

功能:

  •  2 个 Actor 组件,C_ZombiAI(用于敌人)和 C_HordeGenerator(用于玩家角色)

  •  1 个 Detour Crowd AI 控制器 (AI_ZombiControler),用于

  • 1 蓝图 Actor 投射物(远程僵尸发射的投射物)

  •  9 蓝图任务、3 蓝图服务(AI 树)

  • 2 枚举、3 结构

  • 2 蓝图接口

  • 3 AI 树、1 Blackboard

  • 42 个动画(Zombi Melee、Zombi Range、Zombi Screamer、Zombi Special)

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