Component-based Multiplayer Crafting Kit, which is compatible with external Inventory Systems. For those who don’t have an Inventory yet it also features a basic, drag and drop, Inventory solution.
基于组件的多人制作套件,与外部库存系统兼容。 对于那些没有库存的人来说,它还具有基本的拖放库存解决方案。
- 3 BP Components for the Crafting System
- 3 BP Components for the Inventory System
- 1 BP Component for managing Widgets
- 2 DataTables for Recipes and Items
- 3 Enums
- 4 BP Interfaces for Crafting, Inventory, Widgets and Usable Actors
- 1 BP for spawning Items
- 1 BP Function Library
- 7 BP Actors | 3 for the Crafting System Demo | 1 for the Inventory Demo | 3 for the Interior
- PlayerCharacter, PlayerController and GameMode
- 5 Structs for different Item and Recipe Infos (e.g. UI)
- Demo Level
- 22 Materials for Interior, Particles and the basic Character Mesh
- 4 Material Functions for the basic Character Mesh
- 3 Particle Systems | Candle, Ember, Smoke
- 3 Skeletal Meshs | Character, a Bellow and the Hammer (Anvil)
- 44 Static Meshs for the Interior | Walls, Table, Chests, Doors, Pillars, Random Props and more
- 31 Textures | Character, Items, Particles, UI
- 12 Widgets | Crafting, Inventory
- 用于工艺系统的3BP组件
- 库存系统的3个BP组件
- 1BP组件用于管理小部件
- 2食谱和项目的数据表
- 3个枚举
- 4个BP接口,用于制作、库存、小部件和可用的演员
- 产卵物品1BP
- 1BP函数库
- 7BP演员/3用于制作系统演示|1用于库存演示|3用于内部
- PlayerCharacter、PlayerController和GameMode
- 不同项目和配方信息的5个结构(例如UI)
- 演示级别
- 22用于内部、粒子和基本字符网格的材料
- 基本字符网格的4个材质函数
- 3粒子系统/蜡烛、余烬、烟雾
- 3个骨架网格/字符,一个波纹管和锤子(铁砧)
- 44个静态网格,用于室内/墙壁、桌子、箱子、门、柱子、随机道具等
- 31纹理/字符、项目、粒子、UI
- 12小部件/制作,库存





Quick Guide: Add existing Inventory
Key Features:
- Multiplayer Support | Singleplayer, ListenServer and Dedicated Server
- Personal Player Crafting | Players can have their own Crafting Menu
- Actor based Crafting | The Crafting Component can easily be added to an Actor to create a Workbench. EventDispatchers can be used to control visuals
- Fuel-based Crafting | Crafting can be linked to fuel, represented as an Item that gets consumed over time
- Crafting Queue | You can start crafting Multiple recipes at once and wait for them to be processed one after another
- Uses DataTables | Crafting Recipes and Items are managed through DataTables to easily add and modify
- Use your own Inventory System | Crafting and Inventory are connected through Interfaces. You can use your own Inventory or use my basic drag&drop Inventory Solution that comes with this System
- Placeholder Icons/Models | The DEMO of this System includes Item Icons, basic UI and interior meshs. It also features a Workbench, Anvil and Furnace to DEMO Actor based Crafting
- Clean and well commented Code
主要特点:
- 多人游戏支持/单人游戏、列表服务器和专用服务器
- 个人玩家制作/玩家可以有自己的制作菜单
- 基于Actor的制作/制作组件可以很容易地添加到Actor中以创建工作台。 EventDispatchers可用于控制视觉效果
- 基于燃料的制作/制作可以链接到燃料,表示为随着时间的推移消耗的物品
- 制作队列|您可以一次开始制作多个食谱,并等待它们一个接一个地被处理
- 使用DataTables/Crafting配方和项目通过DataTables管理,以轻松添加和修改
- 使用您自己的库存系统/各具特色和库存通过接口连接。 您可以使用自己的库存或使用本系统附带的基本拖放库存解决方案
- 占位符图标/模型/该系统的演示包括项目图标,基本UI和内部网格。 它还具有工作台,铁砧和熔炉,以演示基于Actor的制作
- 干净且注释良好的代码
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