Number of Blueprints: 3
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
蓝图数目: 3
支持的开发平台: 窗户
支持的目标构建平台: 窗户
***Note: The SHADERSOURCE Procedural Water Foliage Tool is no longer in development support and its final engine version is 4.27. This tool is sold as is and is untested in UE5.0+.***
The SHADERSOURCE Procedural Water Foliage Tool gives the user the ability to easily spawn foliage around, on top, and below water surfaces. There are data tables to list what foliage to spawn with parameters to determine how to spawn.
The Asset pack also includes:
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PBR Water Materials
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PBR Landscape Materials
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Generic Water Foliage Assets
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Shoreline Wetness Effect
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Caustics
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Underwater Post Process with Water Height checking
See all SHADERSOURCE products here.
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Key Features:
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Two Procedural Water Foliage Blueprints (One for baking, one that spawns on construct)
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Underwater Tool (Used to check the water height for underwater Post Process)
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PBR Materials (Water, Foliage, Landscape)
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Shoreline and Caustic Decals
***注意:SHADERSOURCE程序化水植物工具不再提供开发支持,其最终引擎版本为4.27。 此工具按原样出售,在UE5.0+中未经测试。***
SHADERSOURCE程序化水植物叶工具使用户能够轻松地在水面周围、水面上和水面下方生成植物叶。 有数据表可以列出要生成的植物,并使用参数来确定如何生成。
资产包还包括:
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PBR水材料
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PBR景观材料
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通用水叶资源
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海岸线湿润效应
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苛性碱
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水下后处理及水高检查
查看所有SHADERSOURCE产品 这里.
在社交上关注SHADERSOURCE: YouTube的 | 隆隆隆隆 | Instagram | 推特 | 领英 | 艺术站
主要特点:
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两个程序化水叶蓝图(一个用于烘焙,一个在构造上生成)
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水下工具(用于检查水下后期处理的水高)
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PBR材料(水、树叶、景观)
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海岸线和腐蚀性贴花
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