Features: 6 large cliff meshes, 16 rocks and rubble piles, 1 excavator, 3 terrain materials with displacement, 4 additional tileable mesh materials

Texture Sizes: 4k textures (44), 2k textures (14)

Collision: Yes, automatically generated

Vertex Count: 27k (excavator), ~20k (big cliffs), ~10k (rubble piles), ~1k (medium rocks), ~40 (small rocks)

LODs: Yes, four: 100%, 50%, 25%, 13%

Number of Meshes: 26

Number of Materials and Material Instances: 4 materials, 18 material instances, 2 material functions

Number of Textures: 58

Supported Development Platforms: Tested on Windows, intended primarily for PC, VR and consoles

Supported Target Build Platforms: Windows and consoles

特点:6个大型悬崖网格,16个岩石和碎石堆,1个挖掘机,3个有位移的地形材料,4个额外的可倾斜网格材料

纹理大小:4k纹理(44),2k纹理(14)

碰撞:是的,自动生成

顶点数:27k(挖掘机),~20k(大悬崖),~10k(瓦砾堆),~1k(中等岩石),~40(小岩石)

Lod:是的,四个: 100%, 50%, 25%, 13%

目数:26

材质和材质实例数:4个材质,18个材质实例,2个材质函数

纹理数量:58

支持的开发平台:在Windows上测试,主要用于PC、VR和控制台

支持的目标构建平台:Windows和控制台










A set of realistic cliffs with supporting rubble piles, rocks and terrain materials. Also includes a bonus excavator static mesh.

More high-res screenshots and 360 panoramas on ArtStation.

Video on YouTube.

Forum thread.

All objects have 4 LODs (100%, 50%, 25%, 13%) and collision meshes. Most of the meshes come with 4k texture sets.

All big cliff pieces are closed from all sides but bottom. They can all be used as 360 objects. Front and back sides use the same texture space for optimization purposes. The seams on the sides have almost entirely been eliminated by a combination of smart texturing and UV mapping. Some of the cliffs can still show slight visible texture seams on the sides when looked from very close.

All big cliff materials are using double detail material overlay, projected in world space for consistency. This means they still appear very detailed even when the camera is really close to them. It also means that the meshes can be scaled and rotated and will still keep consistent detail pattern. Material instances have all the necessary parameters exposed to control the look of these detail overlays. They can also be painted out in parts via vertex painting.

The excavator is a bonus static mesh and is not yet rigged or animated, but has all the LODs and auto-generated player collision.

一组现实的悬崖与支持瓦砾堆,岩石和地形材料。 还包括一个额外的挖掘机静态网格.

更多高分辨率截图和360全景 艺术站.

有关短片 YouTube的.

论坛 线程.

所有对象都有4个Lod(100%, 50%, 25%, 13%) 和碰撞网格。 大多数网格都带有4k纹理集。

所有的大悬崖都从四面八方关闭,但底部。 它们都可以用作360对象。 正面和背面使用相同的纹理空间进行优化。 通过智能纹理和UV映射的组合,侧面的接缝几乎完全被消除。 当从非常近的地方看时,一些悬崖仍然可以在侧面显示出轻微可见的纹理接缝。

所有的大悬崖材料都使用双细节材料复盖,投影在世界空间的一致性. 这意味着即使相机真的靠近它们,它们仍然看起来非常详细。 这也意味着网格可以缩放和旋转,并且仍然保持一致的细节模式。 材质实例具有用于控制这些细节叠加的外观的所有必要参数。 它们也可以通过顶点绘画部分绘制出来。

挖掘机是一个额外的静态网格体,尚未操纵或动画,但具有所有的Lod和自动生成的玩家碰撞。

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