Features:
- Automatically place houses along a street
- Set how far back from the street the houses should be
- Houses snap to the landscape
- Set the distance between houses
- Set the house rotation
- Toggle if the left or right side of the street should have houses
- Paint landscape along spline
- Choose a paint layer
- Choose a width to paint from the center of the road spline
Number of Blueprints: 11
Input: Editor
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Additional Documentation:
Making a Second Street Generator with different house types.
See “Documentation” in the description.
Description:
The street generator blueprint places houses along a customizable road spline and snaps them to the landscape. You can move the spline around to quickly define uniquely curved streets. 1 of the 10 house blueprints are randomly placed. The houses rotate with the road spline. You can customize the house blueprints to create your own unique street.
Number of Unique Meshes: 3
Collision: Yes, UE4 Auto Convex Collision
Vertex Count: 25,000
LODs: No
Number of Materials and Material Instances: 6
Number of Textures: 19
Texture Resolutions: 2048 x 2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
特征:
- 自动沿着街道放置房屋
- 设置房子应该离街道多远
- 房屋与景观融为一体
- 设置房屋之间的距离
- 设置房屋旋转
- 切换街道的左侧或右侧是否应该有房屋
- 沿样条绘制景观
- 选择油漆层
- 从道路样条的中心选择要绘制的宽度
蓝图数目:11
输入:编辑
网络复制:没有
支持的开发平台:
Windows:是的
Mac:是的
其他文件:
请参阅说明中的”文档”。
资料描述:
街道生成器蓝图沿着可自定义的道路样条放置房屋,并将其捕捉到景观。 您可以移动样条线以快速定义独特的曲线街道。 10个房屋蓝图中的1个是随机放置的。 房屋随着道路花键旋转。 您可以自定义房屋蓝图,以创建自己独特的街道。
唯一网格数:3
碰撞:是的,UE4自动凸碰撞
顶点数:25,000
Lod:不
材质和材质实例数:6
纹理数量:19
纹理分辨率:2048×2048
支持的开发平台:
Windows:是的
Mac:是的
Here’s a video of the generator in action.
The generator automatically places houses along curved streets and landscapes. Multiple street generators can be combined to easily make a large city.
Includes:
1 Street Generator blueprint that places houses and paints the landscape
10 Customizable house blueprints
3 Ready to use house meshes
1 Example City Map
Quick start guide:
- Drag FCSG_CityStreetGenerator into your map.
- (Optional) Click on the spline and drag the endpoint to define your street.
- Press “Update Road” to generate your street.
Documentation:
Getting started guide with screenshots.
Using your own custom buildings (houses) with screenshots.
Adding more than 3 house types with screenshots.
World Partition UE5 Unresolved Bug:
There is currently an incompatibility when using World Partition in UE5. During runtime, the spawned houses revert to the world origin. Please consider this pack incompatible with World Partition until this issue is resolved.
Update September 2020:
10 house variation blueprints are available to customize by default.
Easily change the number of spawned house variations by dragging the “House Variations” slider under “House Placement”.
Improved lighting and materials in the example city map.
Feel free to leave a question or email homefiregames@gmail.com if there’s any way I can help.
这是一个视频 发电机的作用。
发电机自动将房屋沿着弯曲的街道和风景放置。 多个街道发电机可以组合起来,很容易地使一个大城市。
包括:
1街道发电机蓝图,放置房屋和油漆景观
10个可定制的房屋蓝图
3准备使用房屋网格
1示例城市地图
快速入门指南:
- 将FCSG_CityStreetGenerator拖到地图中。
- (可选)单击样条线并拖动端点以定义街道。
- 按”更新道路”生成您的街道。
文件:
入门指南 与截图。
使用自己的自定义建筑物(房屋) 与截图。
增加超过3种房屋类型 与截图。
世界分区UE5未解决的Bug:
目前在UE5中使用世界分区时存在不兼容问题。 在运行时,产卵的房屋恢复到世界起源。 请考虑此包与世界分区不兼容,直到此问题得到解决。
更新2020年9月:
默认情况下,可自定义10个房屋变化蓝图。
通过拖动”房屋放置”下的”房屋变化”滑块,轻松更改生成的房屋变化的数量。
改进了示例城市地图中的照明和材质。
随时留下问题或电子邮件homefiregames@gmail.com 如果有什么办法我可以帮忙的话。
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