The basic VR project extended with levitation

基本的VR项目扩展到悬浮

Input:

  • Grab (Trigger) (Selecting targets/stop levitation)
  • Thumb Axis Y (Pull close / push away)

Variables:

  • LevTargetMeshEnabled: Enables the mesh that helps targeting in targeting state. (Change the mesh however you want)
  • LevParticleEnabled: Enables the mesh that helps targeting in levitation state.
  • LevMaxObjects: Maximum number of objects you can levitate
  • LevTargetingRange: The maximum range of targeting objects.
  • LevTargetPrecision: The radius of the targeting sphere
  • LevOffsetRange: The randomly generated relative positions’ range
  • LevForceMult: The multiplier of the force that’s applied during levitations.
  • MinLevDist: Minimum range of levitation
  • MaxLevDist: Maximum range of levitation
  • LevDistSpeed: Speed of pulling the objects closer/push the objects away

Network Replicated: No

Supported Development Platforms: Oculus

Supported Target Build Platforms: Oculus

Due to some of the logic being in the motion controller & pawn, it might be hard to integrate with other projects.

Please feel free to ask any questions on my support discord: https://discord.gg/FhA7BBu

Support forum: https://forums.unrealengine.com/unreal-engine/marketplace/1573743-gabeee-s-assets

输入:

  • 抓取(触发)(选择目标/停止悬浮)
  • 拇指轴Y(拉近/推开)

变量:

  • LevTargetMeshEnabled:启用有助于在目标状态下进行目标定位的网格。 (改变你想要的网格)
  • LevParticleEnabled:启用悬浮状态下帮助瞄准的网格。
  • LevMaxObjects:可以悬浮的最大对象数
  • LevTargetingRange:目标对象的最大范围。
  • LevTargetPrecision:瞄准球体的半径
  • LevOffsetRange:随机生成的相对位置范围
  • LevForceMult:悬浮期间施加的力的乘数。
  • MinLevDist:悬浮的最小范围
  • MaxLevDist:悬浮的最大范围
  • LevDistSpeed:将物体拉近/推开物体的速度

网络复制:没有

支持的开发平台:Oculus

支持的目标构建平台:Oculus

由于运动控制器和典当中的一些逻辑,可能很难与其他项目集成。

请随时就我的支持提出任何问题: https://discord.gg/FhA7BBu

支持论坛: https://forums.unrealengine.com/unreal-engine/marketplace/1573743-gabeee-s-assets






This project extends the basic VR project with the ability to levitate objects. Both hands can be used seperately. In the blueprint you can modify the variables to make it a precise levitation that moves only one object slowly or you can set it to have a huge range and great force.

Test video : https://www.youtube.com/watch?v=Q-K3VPITW88

My assets: https://www.unrealengine.com/marketplace/profile/Gabeee

该项目扩展了基本的VR项目,具有悬浮物体的能力。 双手可以分开使用。 在蓝图中,您可以修改变量,使其成为一个精确的悬浮,只缓慢移动一个物体,或者您可以将其设置为具有巨大的范围和巨大的力量。

测试视频 : https://www.youtube.com/watch?v=Q-K3VPITW88

我的资产: https://www.unrealengine.com/marketplace/profile/Gabeee

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