Product features

  • 4 types of Breakdown;
  • Easy to use;
  • Product can be used regardless of the complexity of the model or level;
  • Works perfectly with StaticMeshes created with Unreal Datasmith;
  • Custom settings allow you to gives your breakdown a uniquely stylish look;
  • 100% blueprint, well commented.

Number of Blueprints: 5

NOTES

  • Assembly Breakdowns works only with movable StaticMeshes that’s inside of the breakdown volume. 
  • Level Breakdowns works with all movable Actors of type StaticMesh and Pawn. But the Blueprint can easily be changed for working with Actors of any type you want.
  • With Level Breakdowns use TurnOfPhysicSimulation option if needed.
  • To use my Blueprint in sequencer you will need to create Event (for instance, custom event in Level blueprint) and call it from sequencer.

How to use it in Sequencer: https://youtu.be/AqUyVDcBSKw

UPDATES

Update 1 – Error fixes

Update 2 – Performance update

Update 3 – new blueprint actor component BP_BreakdownParameters allow you to set movement scale parameters for individual actors.

Update 4 – Now you can affect not just Positions, but also Scale. Also, now you can specify Easy In/Out functions.

产品特点

  • 4种类型的细分;
  • 易于使用;
  • 无论模型或级别的复杂性如何,都可以使用产品;
  • 与使用虚幻Datasmith创建的静态网格体完美配合;
  • 自定义设置允许您给您的细分一个独特的时尚外观;
  • 100%的蓝图,很好的评论。

蓝图数目: 5

注意事项

  • 装配分解仅适用于分解体积内的可移动静态网格体。 
  • 关卡分解适用于StaticMesh和Pawn类型的所有可移动Actor。 但是可以轻松更改蓝图,以便与您想要的任何类型的Actor一起使用。
  • 与水平故障使用TurnOfPhysicSimulation选项,如果需要的话。
  • 要在sequencer中使用我的蓝图,您需要创建事件(例如,关卡蓝图中的自定义事件)并从sequencer调用它。

如何在Sequencer中使用它: https://youtu.be/AqUyVDcBSKw

更新资料

更新1-错误修复

更新2-性能更新

更新3-新的蓝图actor组件BP_BreakdownParameters允许您为单个actor设置移动比例参数。

更新4-现在您不仅可以影响位置,还可以影响规模。 此外,现在您可以指定Easy In/Out函数。








Set of Actors for fast and easy stylish looking assembly or level breakdown. Product can be used regardless of the complexity of the model or level: just put movable StaticMeshes inside Actor’s box and call a Function. Custom settings allow you to gives your breakdown a uniquely stylish look. Works perfectly with StaticMeshes created with Unreal Datasmith. 

Video preview: https://youtu.be/0P3EAgBbG2g

The product includes the Blueprints

  • BP_BreakdownCubic – for the movement of objects on three axes. Both forward and reverse movement is available.
  • BP_BreakdownCylindrical – for the movement of objects along the axis of the cylinder and along the radius vectors. Both forward and reverse movement is available.
  • BP_BreakdownSpherical – for the movement of objects along the radius vectors of the sphere. Both forward and reverse movement is available.
  • BP_BreakdownLevel – special Blueprint for Level breakdown. Z-movement. Only forward movement (assembly of level from parts) is available.
  • BP_BreakdownParameters – actor component that allow you to set movement scale parameters for individual actors.

Available options for customizing animation

– The overall speed of the animation.

– The size of the expansion of objects for each movement direction.

– Linear / nonlinear speed.

– The overall coefficient of delay between animations of individual Actors.

– Animation delay coefficients for each movement direction.

– The coefficient of animation sequence depending on the size of objects (for Level breakdown only).

Disclaimer: Props in screenshots and video are for example purposes and are not included in this product.

集演员快速和容易的时尚外观组装或水平故障. 无论模型或级别的复杂性如何,都可以使用Product:只需将可移动的StaticMeshes放入Actor的框中并调用一个函数即可。 自定义设置允许您给您的细分一个独特的时尚外观。 与使用虚幻Datasmith创建的静态网格体完美配合。 

视频预览: https://youtu.be/0P3EAgBbG2g

产品包括蓝图

  • BP_BreakdownCubic-用于对象在三个轴上的移动。 正向和反向运动都是可用的.
  • BP_BreakdownCylindrical-用于对象沿圆柱轴和沿半径矢量的移动。 正向和反向运动都是可用的.
  • BP_BreakdownSpherical-用于对象沿球体半径矢量的移动。 正向和反向运动都是可用的.
  • BP_BreakdownLevel-关卡分解的特殊蓝图。 Z-运动。 只有向前运动(从零件组装水平)是可用的.
  • BP_BreakdownParameters-actor组件,允许您为单个actor设置移动比例参数。

自定义动画的可用选项

-动画的整体速度。

-每个运动方向的物体展开的大小。

-线性/非线性速度。

-个别演员动画之间的整体延迟系数。

-每个运动方向的动画延迟系数。

-动画序列的系数取决于对象的大小(仅用于级别细分)。

免责声明:屏幕截图和视频中的道具仅用于示例目的,不包含在本产品中。

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