Number of Blueprints: 1
Input: Keyboard Input, DefaultInput.ini (Using EnhancedInput since UE 5.1)
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://drive.google.com/file/d/1QwycZhgxdhQMhLJRFViULN5MUmLLXksw/view?usp=sharing
Important/Additional Notes:
蓝图数目:1
输入:键盘输入, DefaultInput。ini拢潞 (自UE5.1起使用EnhancedInput)
网络复制:是
支持的开发平台:
Windows:是的
Mac:是的
文件: https://drive.google.com/file/d/1QwycZhgxdhQMhLJRFViULN5MUmLLXksw/view?usp=sharing
重要/附加注意事项:
Based on Unreal’s default vehicle system (Chaos for UE5 and PhysX for UE4). News van model with damage morph targets, lights and doors.
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
Video preview: https://youtu.be/CO3jc10ojzU
Features:
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Two models: News Van and Van without roof attachment.
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Drivable and rigged
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Doors
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Damage morph targets
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Coloring of the vehicle can be changed in the material.
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Amount of dirt on the body can be changed in material.
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Front, rear, brake, reverse and blinker lights.
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Custom collision for skeletal meshes.
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Interior
Number of Skeletal Meshes: 3 (1x News Van, 1x Van, 1x Roof Attachment)
Rigged: Yes
Average Triangle Count: 50357
LODs: Yes
Number of Textures: 18
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 2048×2048 and 4096×4096
基于虚幻的默认车辆系统(Ue5的Chaos和Ue4的PhysX)。 新闻面包车模型与伤害变形目标,灯和门。
骨骼网格是正确的装备与适当的骨鳞片和骨骼命名。
视频预览: https://youtu.be/CO3jc10ojzU
特征:
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两个模型:新闻面包车和面包车没有屋顶附件。
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可驾驶及操纵
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门
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伤害变形目标
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车辆的着色可以在材料中改变。
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身体上的污垢量可以在材料上改变。
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前,后,刹车,倒车和闪烁灯。
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骨架网格体的自定义碰撞。
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室内装潢
骨架网格数:3(1x新闻面包车,1x面包车,1x车顶附件)
操纵:是的
平均三角形计数:50357
Lod:是的
纹理数量:18
纹理类型:底色、法线、遮挡粗糙度金属(ORM)
纹理尺寸:2048×2048和4096×4096
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