Update Notes

Features:

  •  Manipulate assets using physics.
  • All developed with blueprints
  • Customizable.
  •  Decide if needs key or not to be opened.
  • Set start state of the assets.
  • The state of the assets is stored on external file.
  • Can be integrated into any project.
  • 6 types of physic actors
  • Outline material

Number of Blueprints: 13

Number of Static meshes: 38

Number of Sounds: 15

Number of Cues: 15

Number of Materials and Material instances: 37

Number of Textures: 15

Number of Fonts: 1 *Font used on tag of the keys (Reenie Beanie) is Public domain, GPL, OFL

Number of Maps: 3

Input:

Keyboard, Mouse.

* If you have previous versions of this product, I recommend making a backup before updating the project to version 2.0. There have been some changes and you may prefer to continue working with the previous version.

Please, read “Update Notes” to know what are changed.

* Not tested on VR

* Not tested in multiplayer

Supported Development Platforms:

Tested on Windows

更新说明

特征:

  •  使用物理操作资产。
  • 都是用蓝图开发的
  • 可定制。
  •  决定是否需要钥匙或不被打开。
  • 设置资产的启动状态。
  • 资产的状态存储在外部文件中。
  • 可以集成到任何项目中。
  • 6种类型的物理演员
  • 大纲资料

蓝图数目: 13

静态网格数: 38

声音数量: 15

线索数量: 15

材质和材质实例数: 37

纹理数量: 15

字体数量: 1 *密钥标签上使用的字体(Reenie Beanie)是公共领域,GPL,OFL

地图数目: 3

输入:

键盘,鼠标。

*如果您有此产品的早期版本,我建议在将项目更新到2.0版本之前进行备份。 有一些更改,您可能更愿意继续使用以前的版本。

请阅读”更新说明”以了解更改的内容。

*未在VR上进行测试

*未在多人游戏中测试

支持的开发平台:

在Windows上测试











UE5 Ready!!

Trailer

Free demo v 2.0

Gameplay

Video Features

How to integrate ( the integration from version 5.1 has some changes. Please look at the picture )

Horror Engine Tutorial

In this project you will be able to open, close and push assets using physics and also decide if the assets needs a key to open or not and many other features.

These mechanics can be integrated into a horror game to achieve immersion and helps to create a horror atmosphere or just for interactive architectural tours.

You can customize any part and comportment of the assets.

In the tag of the keys you can write the name of the door that they open.

You can change the key model or the color of the tag or text.

Each part of the assets have sound when the player interacts with it. For example, depending on the speed the door will make more or less noise when moving and on the hit when closing.

The state of the assets is stored on a external file.

If you have collected some key or opened a door when you quit or return from another level the state of the asset remains the same as when you left it.

“PhysicalDoorsNKeys\Saved\SaveGames”

*All developed with blueprints

There are 6 types of physic actors. You can adapt any of these to integrate to the way you want.

UE5准备好了!!

拖车/拖车

免费演示v2.0

游戏玩法

视频功能

如何整合 (从版本5.1的集成有一些变化。 请看看 图片 )

恐怖引擎教程

在这个项目中,您将能够使用物理打开、关闭和推送资源,并决定资源是否需要打开密钥以及许多其他功能。

这些机制可以集成到恐怖游戏中,以实现沉浸感,并有助于营造恐怖氛围或仅用于互动式建筑之旅。

您可以自定义资产的任何部分和组合。

在钥匙的标签中,您可以写出他们打开的门的名称。

您可以更改关键模型或标签或文本的颜色。

当玩家与其交互时,资产的每个部分都有声音。 例如,根据速度,门在移动时会产生或多或少的噪音,在关闭时会产生撞击。

资产的状态存储在外部文件中。

如果您在退出或从另一个级别返回时收集了一些钥匙或打开了一扇门,则资产的状态与您离开时保持不变。

“PhysicalDoorsNKeys\Saved\SaveGames”

*全部用蓝图开发

有6种类型的物理演员。 您可以调整任何这些以整合到您想要的方式。

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