Features: (Please include a full, comprehensive list of the features of the product)

  • Combo Component – Contains all logic for triggering animations and combos
  • Stances – Mini Combo Lists per Component
  • 2D/3D Fighting Camera Blueprint
  • Notifies – AnimNotifys for triggering the next Combo Element
  • Prototype Combo Animations
  • Fully Networked

Number of Blueprints: 5

Input: Any

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (See Description)

Important/Additional Notes:

特点:(请包括一个完整的,全面的产品功能列表)

  • 组合组件-包含触发动画和组合的所有逻辑
  • 立场-每个组件的迷你组合列表
  • 2D/3D战斗摄影机蓝图
  • 通知-AnimNotifys触发下一个组合元素
  • 原型组合动画
  • 完全联网

蓝图数目:5

输入:任何

网络复制:(是)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:(请参阅描述)

重要/附加注意事项:










This systems allows you to setup and trigger “Combos” for any character. The component is networked and works with multiplayer however, this system ONLY handles the triggering of animation and does NOT implement damage. This is to generalize the system and allow you to add it to any project.

Prototype Animations are included for any testing purposes or commercial use. You can also create “Stances” that can be a cancel condition for a Combo Element. Stances are essentially their own “Combo Lists” but can be entered activated through an existing combo. You can setup Delayed inputs and the exact delay duration per component.

Setup is easy and quick. Once the “Combo Component” is added to a character, these combos can be setup in the “Combo Component” or referenced through a data table. The “Command Inputs” can be setup and completely changed per character/project so you can tweak it to your liking!

Video

Playlist

Documentation UPDATE

Example Project

***Completed***

  • Modifiers – Support for adding modifier condition to Combo Elements. (Left, QuarterCircle, Trigger, etc)

DISCORD – Link

该系统允许您为任何角色设置和触发”组合”。 该组件是 网络化 和工作与多人然而,这个系统 只有 处理动画的触发,并执行 不是 实施损害。 这是为了概括系统,并允许您将其添加到任何项目中。

原型动画包括用于任何测试目的或商业用途. 您还可以创建可以作为组合元素的取消条件的”立场”。 立场基本上是他们自己的”组合列表”,但可以通过现有的组合进入激活。 您可以设置延迟输入和每个组件的确切延迟持续时间。

设置简单快捷。 一旦”组合组件”被添加到字符中,这些组合可以在”组合组件”中设置或通过数据表引用。 “命令输入”可以设置和完全改变每个字符/项目,所以你可以调整它根据自己的喜好!

短片

播放列表

文档更新

示例项目

***已完成***

  • 修饰符-支持向组合元素添加修饰符条件。 (左,QuarterCircle,触发器等)

不和谐 – 连结

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