Materials: 4
Material Instances: 6
Material Functions: 16
Textures: 5
Texture Channels: 4
Texture Resolution: 4096×4096
Cube Textures: 4
材料:4
材料实例:6
材料功能:16
纹理:5
纹理通道:4
纹理分辨率:4096×4096
立方体纹理:4
— The shader had some issues with Unreal 5.1, the update is on its way and will be available soon —
Preview and Setup: https://youtu.be/gVkySYV3NV0
Artstation HQ previews: https://www.artstation.com/artwork/klzvvl
Documentation: https://drive.google.com/file/d/1gvv2I5gSdVaSgjNuqXPkekufKyo9bZYq/view?usp=sharing
This blueprint allows you to create and customize a black hole in Unreal. The material has plenty of parameters that allow you to change the appearance of the accretion disk and the singularity.
This tool works with texture warping using quaternions, performing the distorsion on a skybox texture (which can either be a default skybox or a cube render target). It is fully compatible with the latest Space Skybox Libraries, watch the tutorial to see how those asset packs can be integrated with this one.
Update 1
Some technical issues that created visual artifacts in the old version have been removed.
—着色器在虚幻5.1中遇到了一些问题,更新正在进行中,很快就会推出 —
预览和设置: https://youtu.be/gVkySYV3NV0
艺术站总部预览: https://www.artstation.com/artwork/klzvvl
文件: https://drive.google.com/file/d/1gvv2I5gSdVaSgjNuqXPkekufKyo9bZYq/view?usp=sharing
此蓝图允许您在虚幻中创建和自定义黑洞。 该材料有大量的参数,允许你改变吸积盘的外观和奇点。
此工具使用四元数处理纹理变形,在skybox纹理(可以是默认skybox或立方体渲染目标)上执行扭曲。 它与最新的Space Skybox库完全兼容,请观看教程以了解如何将这些资源包与此资源包集成。
更新1
在旧版本中创建视觉工件的一些技术问题已被删除。
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