Levels

  • This pack contains a ready-made Cliffs level already built using the Brushify assets.
  • Contains Cliff assets showcase level.

Assets

  • 5 Large modular cliff meshes (3 Huge, 2 Large and 4 small)
  • Cliff shader includes detail mapping. Extra detail appears when players get close to cliff faces.
  • All assets are modular for easy placement onto the terrain.
  • BONUS Also includes the Alpha brush from Grasslands pack (erosion brush) for landscape sculpting.
  • Comes with 4 distance landscape meshes (Desert mountain 01, Mountain Generic 03, Mountain Generic 04 and Volcano 02.)
  • Optimized Grass is included
  • Includes a Procedural Spawn setup that automatically covers terrain slopes with rocks.
  • Scene is optimized for consoles/VR.

Shaders

Includes all shaders from the Brushify Environment Shaders pack, please check the description here:

https://www.unrealengine.com/marketplace/en-US/slug/brushify-shaders-pack

Texture Sizes: All rock and cliff Textures are 4k resolution, distant terrain textures are up to 4k resolution.

Vertex Count: 1000 to 80,000

LODs: All Meshes have 5 LODs

View Brushify Changelog

水平

  • 这个包包含一个现成的悬崖水平已经建立使用刷化资产。
  • 包含悬崖资产展示级别。

资产

  • 5个大型模块化悬崖网格(3个巨大,2个大和4个小)
  • Cliff shader包括细节映射。 当玩家接近悬崖脸时,会出现额外的细节。
  • 所有资产都是模块化的,便于放置到地形上。
  • 奖金还包括阿尔法刷从草原包(侵蚀刷)景观雕刻.
  • 带有4个距离景观网格(沙漠山01,山通用03,山通用04和火山02。)
  • 优化草包括在内
  • 包括一个程序化的产卵设置,自动复盖地形斜坡与岩石。
  • 场景针对控制台/VR进行了优化。

着色器

包括Brushify环境着色器包中的所有着色器,请查看此处的说明:

https://www.unrealengine.com/marketplace/en-US/slug/brushify-shaders-pack

纹理尺寸:所有岩石和悬崖纹理都是4k分辨率,远处地形纹理高达4k分辨率。

顶点计数:1000至80,000

Lod:所有网格都有5个Lod

查看Brushify更新日志










Now Updated for 2024 / Unreal Engine 5.4 and beyond

Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: support@brushify.io

Videos:

Brushify – Beginner Tutorial in Unreal Engine 5

LARGE SCALE MODULAR CLIFF ASSETS (Nanite Compatible)

Realistic Modular Cliff assets and scatter rock assets to add realistic detail to your scenes. All assets are encapsulated can be viewed from 360°. This makes them easy to place into levels or use with procedural spawning. They are also fully Nanite compatible, simply open the static mesh and tick Nanite to enable the feature.

READY MADE LEVEL

Complete and optimized Cliffs level ready to go out of the box.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.

NANITE & LUMEN COMPATIBLE

These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5’s latest technology.

To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI

Lumen is enabled by default.

BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.

Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.

Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.

The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.

COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.

TECHNICAL SPECIFICATIONS

Levels

  • This pack contains a ready-made Cliffs level already built using the Brushify assets.

  • Contains Cliff assets showcase level.

Assets

  • 5 Large modular cliff meshes (3 Huge, 2 Large and 4 small)

  • Cliff shader includes detail mapping. Extra detail appears when players get close to cliff faces.

  • All assets are modular for easy placement onto the terrain.

  • BONUS Also includes the Alpha brush from Grasslands pack (erosion brush) for landscape sculpting.

  • Comes with 4 distance landscape meshes (Desert mountain 01, Mountain Generic 03, Mountain Generic 04 and Volcano 02.)

  • Optimized Grass is included

  • Includes a Procedural Spawn setup that automatically covers terrain slopes with rocks.

  • Scene is optimized for consoles/VR.

Shaders

Includes all shaders from the Brushify Environment Shaders pack, please check the description here:

https://www.unrealengine.com/marketplace/en-US/slug/brushify-shaders-pack

Texture Sizes: All rock and cliff Textures are 4k resolution, distant terrain textures are up to 4k resolution.

Vertex Count: 1000 to 80,000

LODs: All Meshes have 5 LODs

现已更新为2024/虚幻引擎5.4及更高版本

了解更多关于完整的刷化系统的信息,请访问: www.brushify.io

大量文件: www.brushify.io/docs

联系我们的直接电子邮件支持: support@brushify.io

短片:

Brushify-虚幻引擎5入门教程

大规模模块化悬崖资产(纳米石兼容)

逼真的模块化悬崖资产和分散岩石资产,为您的场景添加逼真的细节。 所有被封装的资产都可以从360°查看。 这使得它们易于放置到关卡中或与程序产卵一起使用。 它们也完全兼容Nanite,只需打开静态网格并勾选Nanite即可启用该功能。

现成的水平

完整和优化的悬崖水平准备开箱即用。

允许您立即开始测试您的游戏,创建过场动画和学习示例设置。

纳米及流明兼容

这些包与Nanite和Lumen完全兼容,利用了虚幻引擎5的最新技术。

要在需要时启用Nanite,请遵循本教程: https://www.youtube.com/watch?v=ZokkH4_eCPI

默认情况下启用流明。

刷化景观汽车材料

最快的方式来建立详细的完全可玩的景观。 这种材料允许用户在巨大的景观中轻松地绘制多个生物群落。 每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。

只需将这种材料应用于任何景观,它将自动纹理化,并复盖与该生物群落相匹配的优化岩石/草。

支持运行时虚拟纹理(RVT),视差遮挡映射(POM),三平面映射,曲面细分/高度,粗糙度,减少距离平铺功能,3级细节系统(远,中,近),优化着色器透绘和流映射。

整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。

组合包装

刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。

技术规格

水平

  • 这个包包含一个现成的悬崖水平已经建立使用刷化资产。

  • 包含悬崖资产展示级别。

资产

  • 5个大型模块化悬崖网格(3个巨大,2个大和4个小)

  • Cliff着色器包括细节映射。 当玩家接近悬崖脸时,会出现额外的细节。

  • 所有资产都是模块化的,便于放置到地形上。

  • 奖金还包括阿尔法刷从草原包(侵蚀刷)景观雕刻.

  • 带有4个距离景观网格(沙漠山01,山通用03,山通用04和火山02。)

  • 优化草包括在内

  • 包括一个程序化的产卵设置,自动复盖地形斜坡与岩石。

  • 场景针对控制台/VR进行了优化。

着色器

包括Brushify Environment Shaders pack中的所有着色器,请查看此处的说明:

https://www.unrealengine.com/marketplace/en-US/slug/brushify-shaders-pack

纹理尺寸:所有岩石和悬崖纹理都是4k分辨率,远处地形纹理高达4k分辨率。

顶点计数:1000至80,000

Lod:所有网格都有5个Lod

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