Blueprint system with shooter gameplay features, plus procedural aiming, gun customization system, True 1P character, replication, and much more. First person mainly.
蓝图系统与射击游戏功能,加上程序瞄准,枪定制系统,真正的1p角色,复制,等等。 第一人称为主。
Features:
-30 Blueprints
2 Skeletal Meshes (LODs:0):
-Main rifle mesh (receiver, grip, stock and barrel. Other parts are modeled as separated meshes). Triangles: 9,292. Vertices: 9,946
-Rear flippable iron sight. Triangles: 816. Vertices: 882
11 Static Meshes (LODs:0):
-Optics dot sight, Front iron sight, Magazine, Muzzle break, Handguard, Silencer, DemoCantedRail, DemoPistol, DemoOptic, DemoSilencer, DemoOptic
-Triangles: between 12- 3990; Vertices: between 24 – 4015
Master Materials: 9
Material Instances: 31
Textures: 28
-Main Gun Mesh: 4096×4096
Attachments:
-Sizes from 512×512 to 2048×2048 depending on the attachment
Animation Sequences:
-1st person SK_Mannequin_Arms: 15 (8 for the example rifle and 7 for the example pistol)
Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Tested only on Windows Desktop
Supported Target Build Platforms: Windows Desktop
Important/Additional Notes:
-Made for the Epic’s SK_Mannequin skeleton. Other skeletons can work if they are compatible
-Gun must be attached to any socket in the HAND_R bone
-Camera must be within reach of the arms for the sights alignment to work
-Doesn’t include sounds
-Doesn’t include health system
特征:
-30蓝图
2个骨架网格(Lod:0):
-主步枪网(接收器,握把,股票和枪管。 其他部分建模为分离的网格)。 三角形:9,292. 顶点:9,946
-后可翻转铁瞄准器。 三角形:816。 顶点:882
11个静态网格(Lod:0):
-光学点瞄准镜,前铁瞄准镜,杂志,枪口断裂,护手,消音器,DemoCantedRail,DemoPistol,DemoOptic,DemoSilencer,DemoOptic
-三角形:在12-3990之间;顶点:在24-4015之间
主材料: 9
材质实例: 31
纹理: 28
-主炮网:4096×4096
附件:
-尺寸由512×512至2048×2048,视乎附件而定
动画序列:
-第一人SK_Mannequin_Arms:15(8为示例步枪和7为示例手枪)
输入:鼠标/键盘
网络复制:是
支持的开发平台:仅在Windows桌面上进行测试
支持的目标构建平台:Windows桌面
重要/附加注意事项:
-为史诗的SK_Mannequin骨架制作。 其他骨架可以工作,如果他们是兼容的
-枪必须连接到HAND_R骨骼中的任何插座
-相机必须在手臂可触及的范围内,以便瞄准器工作
-不包括声音
-不包括卫生系统
–Procedural ADS aligning
–No ADS anims required
-Gun assembly system with rails, parts onto parts, collision detection, etc
–Procedural IKs for arms
–True 1st person/3rd person
-Character with no invisible or separated parts (only one mesh)
–Only one set of anims for all views
–Reload while aiming and reload not aiming with only one anim sequence
-Fire while aiming and fire not aiming with only one anim sequence
–Replicated
-Configurable recoil, spread, dynamic crosshair, projectile or line-trace fire, etc
-Fire modes logic: Safe, Semi-Auto, Burst and Auto modes
-Loaded/unloaded reloads
–程序广告对齐
–没有广告动画 需要
-带导轨、零件到零件上、碰撞检测等的枪装配系统
–程序IKs 武器用
–真的 第一人/第三人
-性格与 没有看不见的 或分离的部分(只有一个网格)
–只有一套 所有视图的动画
–瞄准时重新加载 重新加载不瞄准 只有一个anim序列
-射击时瞄准和射击不瞄准只有一个动画序列
–复制的
-可配置的反冲,蔓延,动态十字准线,射弹或线迹火等
-火灾模式逻辑:安全,半自动,突发和自动模式
-装载/卸载重装
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