Blueprint system with shooter gameplay features, plus procedural aiming, gun customization system, True 1P character, replication, and much more. First person mainly.

蓝图系统与射击游戏功能,加上程序瞄准,枪定制系统,真正的1p角色,复制,等等。 第一人称为主。

Features:

-30 Blueprints

2 Skeletal Meshes (LODs:0):

-Main rifle mesh (receiver, grip, stock and barrel. Other parts are modeled as separated meshes). Triangles: 9,292. Vertices: 9,946

-Rear flippable iron sight. Triangles: 816. Vertices: 882

11 Static Meshes (LODs:0):

-Optics dot sight, Front iron sight, Magazine, Muzzle break, Handguard, Silencer, DemoCantedRail, DemoPistol, DemoOptic, DemoSilencer, DemoOptic

-Triangles: between 12- 3990; Vertices: between 24 – 4015

Master Materials: 9

Material Instances: 31

Textures: 28

-Main Gun Mesh: 4096×4096

Attachments:

-Sizes from 512×512 to 2048×2048 depending on the attachment

Animation Sequences: 

-1st person SK_Mannequin_Arms: 15 (8 for the example rifle and 7 for the example pistol)

Input: Mouse/Keyboard

Network Replicated: Yes

Supported Development Platforms: Tested only on Windows Desktop

Supported Target Build Platforms: Windows Desktop

Important/Additional Notes:

-Made for the Epic’s SK_Mannequin skeleton. Other skeletons can work if they are compatible

-Gun must be attached to any socket in the HAND_R bone

-Camera must be within reach of the arms for the sights alignment to work

-Doesn’t include sounds

-Doesn’t include health system

特征:

-30蓝图

2个骨架网格(Lod:0):

-主步枪网(接收器,握把,股票和枪管。 其他部分建模为分离的网格)。 三角形:9,292. 顶点:9,946

-后可翻转铁瞄准器。 三角形:816。 顶点:882

11个静态网格(Lod:0):

-光学点瞄准镜,前铁瞄准镜,杂志,枪口断裂,护手,消音器,DemoCantedRail,DemoPistol,DemoOptic,DemoSilencer,DemoOptic

-三角形:在12-3990之间;顶点:在24-4015之间

主材料: 9

材质实例: 31

纹理: 28

-主炮网:4096×4096

附件:

-尺寸由512×512至2048×2048,视乎附件而定

动画序列: 

-第一人SK_Mannequin_Arms:15(8为示例步枪和7为示例手枪)

输入:鼠标/键盘

网络复制:是

支持的开发平台:仅在Windows桌面上进行测试

支持的目标构建平台:Windows桌面

重要/附加注意事项:

-为史诗的SK_Mannequin骨架制作。 其他骨架可以工作,如果他们是兼容的

-枪必须连接到HAND_R骨骼中的任何插座

-相机必须在手臂可触及的范围内,以便瞄准器工作

-不包括声音

-不包括卫生系统










Procedural ADS aligning

No ADS anims required

-Gun assembly system with rails, parts onto parts, collision detection, etc

Procedural IKs for arms

True 1st person/3rd person

-Character with no invisible or separated parts (only one mesh)

Only one set of anims for all views

Reload while aiming and reload not aiming with only one anim sequence

-Fire while aiming and fire not aiming with only one anim sequence

Replicated

-Configurable recoil, spread, dynamic crosshair, projectile or line-trace fire, etc

-Fire modes logic: Safe, Semi-Auto, Burst and Auto modes

-Loaded/unloaded reloads

程序广告对齐

没有广告动画 需要

-带导轨、零件到零件上、碰撞检测等的枪装配系统

程序IKs 武器用

真的 第一人/第三人

-性格与 没有看不见的 或分离的部分(只有一个网格)

只有一套 所有视图的动画

瞄准时重新加载 重新加载不瞄准 只有一个anim序列

-射击时瞄准和射击不瞄准只有一个动画序列

复制的

-可配置的反冲,蔓延,动态十字准线,射弹或线迹火等

-火灾模式逻辑:安全,半自动,突发和自动模式

-装载/卸载重装

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