FPS Footstep Based On Physicals Materials. Only Blueprint

基于物理材料的FPS脚步。 只有蓝图

Technical Details:

  • Number of Audio tracks: 98
  • Number of Audio Cues: 8
  • Sample rate \ bit rate: (44,1 kHz , 16 bit)
  • Does music\audio loop: No
  • Number of Blueprints: 1
  • Intended Platform: PC
  • Platforms Tested: PC
  • Documentation Included: Yes

技术细节:

  • 音轨数量:98
  • 音频提示数量:8
  • 采样率\比特率:(44,1kHz,16位)
  • 音乐\音频循环:没有
  • 蓝图数目:1
  • 预期平台:PC
  • 测试平台:PC
  • 文件包括:是的










This project contain several sets of sounds for each surface, which are played in random order depending on the location of the character.

The interval between sounds depends on the speed of the character. So, for example, moving in a squat, the sounds of steps will be played slowly having a wider

interval than when running.

Also, the interval between sounds depends on the length of the step. By default, it is 95 cm. But you can easily change it to your own. For example, if the step

is only 10 cm, then the sounds will play very often.

Existing surface types: Wood, Snow. Earth (Ground), Carpet, Concrete, Creaky Wood, Sand and Stairs sounds. You can always easily add or change your own surfaces and sounds by following a very simple instruction. A flexible system allows you to change any material to the desired and reproduce sound on a new surface.

Documentation

Youtube

该项目为每个表面包含几组声音,这些声音根据角色的位置以随机顺序播放。

声音之间的间隔取决于角色的速度。 因此,例如,在蹲下移动,步骤的声音将被播放缓慢有一个更广泛的

比运行时间隔。

此外,声音之间的间隔取决于步骤的长度。 默认情况下,它是95厘米。 但是你可以很容易地把它改成你自己的。 例如,如果步骤

只有10厘米,那么声音会经常播放。

现有的表面类型:木材,雪。 土(地面),地毯,混凝土,吱吱作响的木材,沙子和楼梯的声音。 您始终可以通过遵循一个非常简单的指令轻松添加或更改自己的表面和声音。 灵活的系统允许您将任何材料更改为所需的,并在新表面上重现声音。

文件

Youtube的

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