About the laser
- Particle system completely customizable (color / size …).
- Only one laser blueprint actor (we used child actor to past the laser on other actors).
- Not use the ‘lineByChannel’ everytime, just when it’s created.
How does the laser detect a collision?
When a laser is created, the laser make a trigger dynamically to avoid using the ‘linebychannel’ constantly, so it can know when the laser is overlapping with BEGIN and END overlap event.
How does the laser detect a movement/ rotation ?
With an event tick function : the function compares the position / scale and rotation of the laser and hit actors with their current values, if it changes then the laser is update. Our tests and feedback from the communities are positive on this solution.
How does the laser reflect?
The laser detect the hit material type, if it’s a reflection material then it creates a blueprint laser at the hit location until no more mirror is detected.
About the asset
Memory: ~ 43 Mb!
关于激光
- 粒子系统完全可定制(颜色/大小。..).
- 只有一个激光蓝图actor(我们使用子actor在其他actor上通过激光)。
- 不要每次都使用’lineByChannel’,就在它创建时。
激光如何检测碰撞?
当创建激光时,激光会动态地触发一个触发器,以避免不断使用”linebychannel”,因此它可以知道激光何时与 開始啦。 和 结束重叠事件。
激光如何检测运动/旋转?
使用事件刻度函数:该函数将激光和命中actor的位置/尺度和旋转与它们的当前值进行比较,如果它发生变化,则激光将被更新。 我们的测试和来自社区的反馈对这个解决方案是积极的。
激光如何反射?
激光检测击中的材料类型,如果它是反射材料,那么它在击中位置创建蓝图激光,直到没有更多的镜子被检测到。
关于资产
内存:~43Mb!
💥 ATTENTION: YOUR OPINION COUNTS! 💥
We’re on a mission to create extraordinary experiences. PLEASE READ and share your thoughts on the marketplace. Your feedback is our compass for enhancing our projects just for YOU. 🌟
🚀 Note: Our latest project version is compatible with all editions of UE4 and UE5 that we offer. 🚀
🔵 V.5.1 – December, 2022 (REGULAR UPDATE) 📰 SEE PATCH NOTE
General fixes and enhancements, especially for UNREAL ENGINE 5 and 5.1.
🔴 V.5.0 – August, 2022 – REMAKE – (MAJOR UPDATE) 📰 SEE PATCH NOTE
The laser project come back with lots of improvements and new features !
🔴 V.4.0 – V.4.4 – October, 2020 (MAJOR UPDATE) 📰 SEE PATCH NOTE
The v4.0 is a new full project of our laser system with many tools to quickly create your own video game.
Try the game for free and come to discord to speak with our community!
🔵 Before V4.0 – October, 2020 (ASSET RELEASE) 📰 SEE PATCH NOTE
INFINITY REFLECTION LASER SYSTEM.
New blueprint vertical laser, now you have more possibilities and precision for the start location.
About us
🚀 Welcome to Terribilis Studio! 🎮
Based in the heart of France, Lyon 🇫🇷, we are more than just an indie dev studio. We’re creators of software, video games, and open-source projects. 🌟
But that’s not all! We’re not just about our own creations. We’re here to empower the indie community.
We provide a dedicated launcher 🚀 for ambitious indie developers like you, who want to showcase and publish their incredible games for free and even receive donations. Your vision is our priority! (Learn more)
Join us on our journey :
- 🔗 Website: Check us out
- 📺 YouTube: Subscribe to our channel
- 📞 Contact: Get in touch
- 🎧 Discord: Join our community
- 💻 Launcher: Discover our free launcher – Designed for ambitious indie developers like you, who want to showcase, publish, and even receive donations for their incredible games!
Let’s create, innovate, and celebrate the world of gaming together! 🎉 #GameOn
注意:你的意见很重要! 💥
我们的使命是创造非凡的体验。 请阅读并分享您对市场的看法。 您的反馈是我们为您改进我们的项目的指南针。 🌟
注意:我们最新的项目版本与我们提供的所有版本的UE4和UE5兼容。 🚀
<V.5.1-2022年12月(定期更新)> 请参阅补丁说明
常规修复和增强,特别是针对虚幻引擎5和5.1。
№V.5.0-2022年8月 – 翻拍 -(主要更新)* 请参阅补丁说明
激光项目回来了很多改进和新功能!
<V.4.0-V.4.4-2020年10月(主要更新)> 请参阅补丁说明
V4.0是我们激光系统的一个新的完整项目,有许多工具可以快速创建您自己的视频游戏。
免费尝试游戏,来不和谐与我们的社区说话!
《V4.0之前-2020年10月(资产发行)》 请参阅补丁说明
无穷远反射激光系统。
新的蓝图垂直激光,现在你有更多的可能性和精度的开始位置.
关于我们
欢迎来到Terribilis工作室! 🎮
总部设在法国的中心,里昂,我们不仅仅是一个独立开发工作室。 我们是软件、视频游戏和开源项目的创造者。 🌟
但这还不是全部! 我们不仅仅是我们自己的创造。 我们是来授权独立社区的。
我们为像您这样雄心勃勃的独立开发者提供了一个专门的启动器,他们希望免费展示和发布他们令人难以置信的游戏,甚至收到捐款。 您的愿景是我们的首要任务! (了解更多)
加入我们的旅程 :
- 🔗网站: 看看我们
- 📺YouTube: 订阅我们的频道
- 📞联系: 取得联系
- 🎧不和谐: 加入我们的社区
- 💻 发射器: 发现我们的免费发射器 -专为像您这样雄心勃勃的独立开发者设计,他们希望展示,发布,甚至接受捐赠他们令人难以置信的游戏!
让我们一起创造、创新和庆祝游戏世界! 🎉#GameOn
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