Features:

  •  100% implemented in Blueprints
  • Dynamic and Responsive UI – relies on asynchronous loads for assets
  • Modular weapon and attachment system
  •  Save and Load system for weapon configurations
  •  Easy configuration through DataAssets
  • 19 separate Meshes (ranging from 500 to 40k Vertices)

Documentation: https://cb-productions.github.io/WeaponCustomizationDocumentation/

Number of Blueprints: 6

Number of UMG Widgets: 7

Supported Development Platforms:

Windows: Yes

Mac: Yes

特征:

  •  100%在蓝图中实现
  • 动态和响应式UI-依赖于资产的异步负载
  • 模块化武器和附件系统
  •  武器配置的保存和加载系统
  •  通过DataAssets轻松配置
  • 19个独立网格(从500到40k顶点不等)

文件: https://cb-productions.github.io/WeaponCustomizationDocumentation/

蓝图数目:6

UMG小部件数量:7

支持的开发平台:

Windows:是的

Mac:是的










💬 SUPPORT: Discord or E-Mail

🎥 VIDEO: https://youtu.be/6abT0W90Brw

🔧 DOCUMENTATION: https://cb-productions.github.io/WeaponCustomizationDocumentation/

FEATURES

  •  Compatible with UE4 and UE5!
  • Data-driven customization options (UI updates automatically)
  • Easily extendable
  •  Two weapons included (M4A1 and A47)

Let players modify their weapons with an easy-to-use system. The system includes the same mechanics that one can find in modern AAA games. Additionally, two AAA-quality Weapons (M4A1 and AK-47) are included for demonstration purposes.

Attachments are handled through DataAssets and can easily be extended. The UMG Widgets for displaying the UI are managed dynamically. Adding new DataAssets will automatically update the corresponding UI.

An automatic save and load system is included. Save and load are triggered automatically when attachments are changed. When first starting the game, the last loadout will be loaded. Loading is handled asynchronously so that the UI remains responsive when assets are streamed in.

An example of how to integrate this is included (integration into the default UE4 First Person Example). A description of this is also available in the documentation.

💬 支援服务: 不和谐 电子邮件

🎥 短片: https://youtu.be/6abT0W90Brw

🔧 文件: https://cb-productions.github.io/WeaponCustomizationDocumentation/

特征

  •  兼容UE4和UE5!
  • 数据驱动的自定义选项(UI自动更新)
  • 易于扩展
  •  包括两件武器(M4A1和A47)

让玩家用一个易于使用的系统来修改他们的武器。 该系统包括在现代AAA游戏中可以找到的相同机制。 此外,还包括两个AAA级武器(M4A1和AK-47)用于演示目的。

附件通过DataAssets处理,可以轻松扩展。 用于显示UI的UMG小部件是动态管理的。 添加新的DataAssets将自动更新相应的UI。

包括自动保存和加载系统。 当附件更改时,保存和加载会自动触发。 当第一次开始游戏时,最后一次加载将被加载。 加载以异步方式处理,以便在资源流式传输时UI保持响应。

其中包含了一个如何集成的示例(集成到默认的UE4第一人称示例中)。 文档中也提供了对此的描述。

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