Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Collision: Yes, physics asset collision.

LOD’s: N/A.

Texture Size: 4k External Source files are HERE.

Documentation: Coming Soon.

Blueprints:

•23x Widget Blueprints

•7x classes

•7x interfaces

•5x structs

•4x enums

•4x Weapon

•3x Tutorial

•2x libraries

•2x saves

•2x Characters

•1x Mode

•1x Environment

•1x Controller

Meshes:

•24x Gun Parts

•9x Paintbooth environment meshes

•1x GunWorks Gun Tag

•1x Gun Tag Chain

•1x UVBias Cube

Materials:

•13x UI Materials

•11x Environment Materials

•1x GunWorks Material

•1x GlobalScaleBiasAlignment Material

•1x Gun Tag Material

•1x Gun Tag Chain Material

Material Functions:

•7x GunWorks Material Functions

•1x UI Material Function

Textures:

•4k External Source Files available HERE

•5x GunWorks Material TX

•36x UI TX

•18x Camo Patterns

•102x Miscellaneous Part TX

•16x Misc Environment TX

•4x GunWorks Gun Tag TX

•2x Gun Tag Chain TX

Sounds:

•2x UI Sfx

•1x Ambience Sfx

Maps:

•1x preview map

•1x overview map

Animations:

•5x Display Animations

•9x Tag Animations

Intended Platform: Windows

Platforms Tested: Windows

缩放到史诗骨架:是的

基于物理的渲染:是

碰撞:是的,物理资产碰撞。

LOD’s:N/A.

纹理大小:4k外部源文件是 这里.

文件:即将推出。

蓝图:

•23x小部件蓝图

•7x类

•7x接口

•5x结构

•4x枚举

•4x武器

•3x教程

•2x图书馆

*2x保存

•2x字符

•1x模式

*1x环境

•1x控制器

网格/网格:

•24x枪零件

•9x画笔环境网格

•1x枪炮标签

•1x枪吊链

•1x UVBias立方体

资料:

•13X UI材质

•11x环境材料

•1x枪炮材料

•1x GlobalScaleBiasAlignment材料

•1x枪标签材料

•1x枪标签链材料

材质函数:

*7x GunWorks材质功能

*1X UI材质功能

纹理:

•可用的4k外部源文件 这里

•5x炮厂材料TX

•36X UI TX

•18x迷彩图案

*102x杂项部件TX

*16x Misc环境TX

*4x GunWorks枪标签TX

*2x枪标签链TX

声音:

•2X UI Sfx

*1x环境Sfx

地图:

*1x预览地图

•1x概览图

动画:

•5x显示动画

•9x标签动画

预期平台:Windows

测试平台:Windows











Preview: youtube.com/watch?v=VNV0C0Ho354Patch Notes: www.robotbrush.com/gunworks-patchnotes/GunWorks is a dynamic GUI driven gun customization tool utilizing a structure similar to M-V-P (model-view-presenter). At the very center of ColorCore sits the GunWorks material. It consists of 279 shader instructions for dynamic only lighting. With ColorCore, any preset can be loaded onto any other gun so long as it’s equipped with the proper maps as detailed in our overview video HERE. We currently have the guns split into parts in preparation for modular attachments, but it is compatible with whole-model guns as well. GunWorks aims to be a core functionality tool that enables others to quickly integrate modular guns into their games. In a future release we plan to include a full part-swapping UI.List of Features: •Highly customizable GunWorks material •Dynamically generated GUI shelf system for gun material communication •Hue/Saturation/Value/Misc sliders for easy color and material modification •Dynamically generated icon buffer for ‘next gun’ icon selection •Saving/Loading presets system

预览: youtube.com/watch?v=VNV0C0Ho354补丁说明: www.robotbrush.com/gunworks-patchnotes/GunWorks是一个动态GUI驱动的枪支定制工具,利用类似于M-V-P(模型-视图-演示者)的结构。 在彩色核的中心坐着枪厂的材料. 它由279个着色器指令组成,用于仅动态照明。 使用ColorCore,任何预设都可以加载到任何其他枪上,只要它配备了我们概述视频中详细介绍的适当地图 这里. 我们目前将枪支分成几个部分,以准备模块化附件,但它也与全型号枪支兼容。 GunWorks的目标是成为一个核心功能工具,使其他人能够快速将模块化枪支集成到他们的游戏中。 在未来的版本中,我们计划包含一个完整的部分交换UI。功能列表•*高度可定制的GunWorks材料*动态生成的GUI货架系统,用于枪支材料通信*色相/饱和度•值/Misc滑块,便于颜色和材料修改*动态生成的图标缓冲区,用于”下一枪”图标选择•保存/加载预设系统

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