Features:

  •  ClingComponent the houses the climbing logic
  •  ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
  •  Basic AI to display how to setup ClingObjects on Characters and player
  • Simple Combat and Climbing animations with Blendspace
  • Simple Giant animations and attacks

Number of Blueprints: 10

Input: Any

Network Replicated: No

Supported Development Platforms: Any

Supported Target Build Platforms: 4.20 and up

Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments

Important/Additional Notes:

It seems the Trace Channels I made aren’t importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.

  • Damageable
  • Clingable

The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.

特征:

  •  ClingComponent房屋攀登逻辑
  •  以节点为例实现的ThirdPersonCharacter(ClimbingCharacter)
  •  显示如何在角色和播放器上设置ClingObjects的基本AI
  • 简单的战斗和攀登动画与Blendspace
  • 简单的巨型动画和攻击

蓝图数目:10

输入:任何

网络复制:没有

支持的开发平台:任何

支持的目标构建平台:4.20及以上

文档:ClimbingCharacterBP和ClingComponent都有很好的文档记录和注释,用于调整和调整

重要/附加注意事项:

看来我做的跟踪通道没有导入。 转到项目设置并将这两个名称添加到跟踪通道并将其设置为忽略。

  • 可破坏的
  • 可粘接的

Clingobjects设置为Clingable,Damageable用于损坏。 一个教程正在展示如何在现有玩家和AI上设置它。










This system allows traversal of larger creatures. It works by having specific Cling objects. These objects can be placed anywhere through the map for your player to climb on, even attached to the bones of a Skeletal Mesh in the blueprints!

Video Preview Playlist

Video Walkthrough (Setup)

Video Walkthrough (Custom Player Setup)

Video Walkthrough (Custom AI Setup)

Example Project

*Update 4.26 – 4.27

  • ADDED – High Quality Climbing Animations
  • ADDED – High Quality Giant Animations
  • ADDED – Upgraded AI Component
  • ADDED – Helper Blueprint Library for ease of access
  • ADDED – Climbing AI functionality
  • ADDED – Upgraded Climbing Component
  • REMOVED – Standing Orientation (removed until stable)
  • REMOVED – Networking (removed until stable)

*Coming Soon

  • Static Climbing – able to dynamically climb any surface (suited for static object like terrain, rocks, buildings, etc)

DISCORD – Link

该系统允许遍历较大的生物。 它的工作原理是具有特定的紧贴物体。 这些对象可以放置在地图的任何地方,供玩家攀爬,甚至连接到蓝图中的骨架网格体的骨骼上!

视频预览播放列表

视频演练(设置)

视频演练(自定义播放器设置)

视频演练(自定义AI设置)

示例项目

*更新4.26-4.27

  • 添加-高品质的攀登动画
  • 添加-高品质的巨型动画
  • 新增-升级AI组件
  • 添加辅助蓝图库,便于访问
  • 新增-爬山AI功能
  • 新增-升级爬坡组件
  • 移除-站立方向(移除直至稳定)
  • 移除-网络(移除直到稳定)

*即将到来

  • 静态爬升-能够动态爬升任何表面(适用于静态物体,如地形,岩石,建筑物等)

不和谐 – 连结

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