Features:
- Over 40 base variables to modify to fine tune your rotations
- Covers nearly every aspect of rotation
- Allows users to drag and drop, and set desired parameters for instant rotation effect
- Chain as many meshes or actors for compound rotation effects, without gimbal lock
Math features:
- Bi-axial rotation
- Virtual Tether reference for pivot rotation (rotation not centered at centroid(0, 0, 0))
- Framework handles multiple transform references and quaternion calculations, exposing only necessary variables for user.
- Ticking rotations with smooth interp (Rotation mimicking a clock ticking motion)
- Compound rotations involving multiple actors
- Custom axial rotation defined by a directional vector
- Oscillations in local and world space
- Inverting rotations
- Rotational limits and threshold settings
- And More (within BP framework)
特征:
- 超过40个基本变量要修改以微调您的旋转
- 几乎涵盖了旋转的每个方面
- 允许用户拖放,并设置所需的参数以获得即时旋转效果
- 链尽可能多的网格或演员的复合旋转效果,没有万向节锁定
数学特征:
- 双轴旋转
- 枢轴旋转的虚拟系绳参考(未以质心(0,0,0)为中心的旋转)
- 框架处理多个转换引用和四元数计算,只为用户公开必要的变量。
- 滴答旋转与平滑的interp(旋转模仿时钟滴答运动)
- 涉及多个参与者的复合旋转
- 由方向矢量定义的自定义轴向旋转
- 本地和世界空间的振荡
- 反转旋转
- 旋转限值和阈值设置
- 以及更多(在BP框架内)
Trailer: https://youtu.be/bcNEl66kKbI
Demo: Google_drive
Discord: discord.gg/zdX9PCt
Allows users to focus on the essential rotation animations (controlled through parameters), instead of spending countless hours learning, applying, and debugging complex math associated with Quaternions, relative transforms, and gimbal lock issues.
This is a powerful rotation framework that allows users to create complex rotations by simply dragging and dropping, and setting parameters. Covers nearly every case of rotation from bi-axial rotation, to compound rotations.
It uses a generalized reference-tether-self framework that allows for both normal rotations, as well as pivotal rotations that are not centered around centroid(0, 0, 0), allowing for complex rotations, like bi-axial rotation and compound rotations with different base pivot references.
Allows you to rotate any object, from meshes, to actors and characters, without adding extra BP code. Just attach your mesh, drag and drop, and let the framework do the rest.
拖车/拖车: https://youtu.be/bcNEl66kKbI
示范: Google_drive
不和谐: discord.gg/zdX9PCt
允许用户专注于基本的旋转动画(通过参数控制),而不是花费无数小时学习,应用和调试与四元数,相对变换和万向节锁定问题相关的复杂数学。
这是一个强大的旋转框架,允许用户通过简单的拖放和设置参数来创建复杂的旋转。 几乎涵盖了从双轴旋转到复合旋转的每一种旋转情况.
它使用一个广义的参考系绳自框架,既允许正常旋转,也允许不以质心(0,0,0)为中心的关键旋转,允许复杂旋转,如双轴旋转和具有不同基础枢轴参考的复合旋转。
允许您旋转任何对象,从网格,到actor和字符,而无需添加额外的BP代码。 只需附加您的网格,拖放,然后让框架完成其余的工作。
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