A blueprint component and system to add sound to physics in your game. Impacts, Rolling and Sliding sounds based on material and other factors.
蓝图组件和系统,用于在游戏中为物理添加声音。 影响,滚动和滑动声音基于材料和其他因素。
Features:
- Play different low or high velocity impact sounds based on physical materials.
- Play rolling or sliding sounds based on physical materials.
- 260 starter sounds included.
- 14 object types.
- Integrate new custom physical materials and sounds easily using the sound library system.
- Create advanced sound cue mixes using dynamic sound cue parameters.
- Create props of different performance cost. Hero Props could have more detailed interactions than simple debris props for example.
Number of Blueprints: 2
Input: Default character for projects without one.
Network Replicated: Unknown. ((Planned for later))
Supported Development Platforms: PC
Supported Target Build Platforms: PC, console and mobile games.
Documentation: https://mischievous.eu/index.php/MNSI
Important/Additional Notes: Please report any bugs to 123croc@gmail.com.
特征:
- 根据物理材料播放不同的低速或高速冲击声音。
- 播放基于物理材料的滚动或滑动声音。
- 包括260启动声音。
- 14对象类型。
- 使用声音库系统轻松集成新的自定义物理材料和声音。
- 使用动态sound cue参数创建高级sound cue混音。
- 创建不同性能成本的道具。 例如,英雄道具可能比简单的碎片道具有更详细的交互。
蓝图数目:2
输入:没有一个项目的默认字符.
网络复制:未知。 ((计划稍后))
支持的开发平台:PC
支持的目标构建平台:PC,控制台和手机游戏.
文件:https://mischievous.eu/index.php/MNSI
重要/附加说明:请将任何错误报告给123croc@gmail.com…
This system allows you or your team members to add sounds to physical objects.
A video is worth a thousand words.
MNSI is a general wide scale solution for physical sound interactions. It was designed from the ground up for small one man projects to large game teams, this system creates an easy environment for game prop artists to quickly.
This plugin comes premade with 260 sounds recorded from 14 object types to get you started. Most general materials have been covered.
Hear all sounds here;
MNSI also features something usually unheard of. Documentation. https://mischievous.eu/
MNSI is based on a blackbox approach. The prop artists of your game team do not have to care about how this plugin works to use it, if you have technical artists to manage it.
Split in two roles, prop artists can quickly integrate a new physical object in the sound system with as little as 4 operations, and technical artists have the freedom to define new materials and sound cues.
Hopefully this plugin will definitively answer the question; “How do I make my prop play a sound when it falls.”
View the discussion of this plugin at;
该系统允许您或您的团队成员向物理对象添加声音。
一个视频胜过千言万语。
MNSI是物理声音交互的通用宽尺度解决方案。 它是从一开始就为小型的一个人项目到大型的游戏团队设计的,这个系统为游戏道具艺术家创造了一个简单的环境来快速。
这个插件预装了260个声音记录从14个对象类型,让你开始。 大多数一般材料已经涵盖。
在这里听到所有的声音;
MNSI还具有通常闻所未闻的功能。 文件。 https://mischievous.eu/
MNSI基于黑盒方法。 你的游戏团队的道具艺术家不必关心这个插件如何工作来使用它,如果你有技术艺术家来管理它。
道具艺术家分为两个角色,只需4个操作,就可以快速地将一个新的物理对象集成到音响系统中,技术艺术家可以自由地定义新的材料和声音线索。
希望这个插件将明确回答这个问题;”我如何让我的道具在它落下时播放声音。”
查看此插件的讨论在;
评论(0)