This pack is composed by:
- One Main Actor Component AC_AdvancedActorTransformComponent
- 1 Material Parameter collection
The ExampleContent folder can be deleted if you don’t need it, it contains:
- 6 Maps
- 1 Showcase map with examples
- 1 Third person map with example
- 2 Cinematic map to compare performance with the previous version and to display how to use for virtual production
- 2 Maps with huge grids of instanced static meshes to test performance and MPC power
- 4 Actors used in the example levels
- 1 ISM Grid Generator
- 1 ISM Spline Path Generator
- 2 Level sequences to see how to use AAT with the sequencer
- An activation volume that can change values of the component on overlap
- 5 Materials and 54 Material Instances
- 20 Static Meshes
- 1 Gamemode, 1 Third person Character blueprint with 1 HUD widget to display the component values at runtime
The Utilities folder contains:
- 2 Enums and a Struct to extend capabilities
- 2 Utilities to manage actors more rapidly
Plugins Required: EditorScriptingUtilities (Not Essential)
Input: Default from third person template
Network Replicated: “Yes” (See Long Description)
Supported Development Platforms:
- Windows
- Mac
- Linux
Documentation: GitHub
这个包是由:
- 一个主要的Actor组件 AC_AdvancedActorTransformComponent
- 1材料参数采集
ExampleContent文件夹可以删除,如果你不需要它,它包含:
- 6地图
- 1展示地图与例子
- 1第三人称地图与示例
- 2电影地图,以比较性能与以前的版本,并显示如何使用虚拟生产
- 2张带有实例化静态网格体的巨大网格的地图,用于测试性能和MPC功率
- 示例关卡中使用的4个Actor
- 1ISM电网发生器
- 1ISM样条路径发生器
- 2级序列,看看如何使用aat与测序器
- 可在重叠时更改组件值的激活卷
- 5个材质和54个材质实例
- 20静态网格
- 1个Gamemode,1个带有1个HUD控件的第三人称角色蓝图,用于在运行时显示组件值
实用程序文件夹包含:
- 2个枚举和一个扩展功能的结构
- 2实用程序更快速地管理actor
需要的插件:EditorScriptingUtilities(不是必需的)
输入:默认来自第三人称模板
网络复制:”是”(请参阅详细说明)
支持的开发平台:
- 窗户
- Mac电脑
- Linux操作系统
文件: GitHub
This plugin has been completely refactored to improve performance, it no longer relies on tags and just needs a material function to be connected to the World Position Offset input node of any material.[WARNING: There is a
Several control modes available [Watch the Example Video to learn more]:
-
Camera Distance Based (Works in multiplayer, every player sees a different thing)
-
Time Based (Works in multiplayer, every player sees the same thing)
-
Component Distance Based (Works in multiplayer, but only one player must set the location value in the MPC, every player will see the same thing)
-
MPC Based (Same as above)
WARNING: The collision is not updated since this is only a shader!
It is recommended to use this effect for areas that the player can’t reach to avoid collisions with invisible objects.
[Warning UE5.3: The file AAU_AdvancedActorTransformUtilities is left only for retro-compatibility and causing issues compiling the code, feel free to delete it. This has been fixed for versions after 5.4)
This product is ideal for motion graphics and cinematics and games, it’s optimized to use the GPU as much as possible and supports hundreds of thousands of instances at the same time.
The engine built-in plugin EditorScriptingUtilities must be enabled in order to use the scripts to add/remove actor tags.
You liked this? Check out my other plugins!
这个插件已经完全重构以提高性能,它不再依赖标签,只需要一个材质函数连接到任何材质的世界位置偏移输入节点。[警告:有一个
可用的几种控制模式[观看 示例视频 了解更多]:
-
基于相机距离(在多人游戏中工作,每个玩家看到不同的东西)
-
基于时间(在多人游戏中工作,每个玩家都看到同样的东西)
-
基于组件距离(在多人游戏中工作,但只有一个玩家必须在MPC中设置位置值,每个玩家都会看到相同的东西)
-
基于MPC(同上)
警告:碰撞没有更新,因为这只是一个着色器!
建议将此效果用于玩家无法到达的区域,以避免与不可见物体发生碰撞。
[警告UE5.3:文件AAU_AdvancedActorTransformUtilities仅用于复古兼容性并导致编译代码时出现问题,请随时删除它。 对于5.4之后的版本,这已被修复)
该产品是理想的运动图形和电影和游戏,它的优化使用GPU尽可能多,并支持数十万实例在同一时间。
引擎内置插件 必须启用EditorScriptingUtilities 为了使用脚本添加/删除actor标签。
你喜欢这个吗? 看看我的其他插件!
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