Features:

  • Getting on/off motorcycle,
  • Realistic front and rear suspensions,
  • Engine and wind sounds,
  • Functional handlebar,
  • Functional analog and digital gauges on the handlebar,
  • Functional front and rear lights,
  • Two gameplay cameras,
  • Touch interface for Android.

Features of the character:

  • Third person perspective,
  • First person perspective,
  • Entering and exiting animations for Shoebill,
  • Handle bar control,
  • can interact with Revenge, Crypto, Colibri and Strelitzia.

The asset includes:

  • 1 Demo level,
  • 1 Motorcycle mesh with 43k faces,
  • 1 Vehicle blueprint,
  • 1 Vehicle animation blueprint,
  • 1 Character blueprint,
  • 2 Tutorial blueprints(for Character and Shoebill)
  • 1 Touch interface,
  • 39 Materials,
  • 57 Textures with 2048 x 2048 resolution,
  • 18 Normal maps,
  • 6 Audio files.

The most of materials are textured and the asset is compatible with VR.

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Target Build Platforms: Windows, Android

Documentation: Tutorial blueprints are in the project.

特征:

  • 上/下摩托车,
  • 逼真的前后悬架,
  • 发动机和风声,
  • 功能车把,
  • 车把上的功能模拟和数字仪表,
  • 功能前后灯,
  • 两个游戏摄像头,
  • Android的触摸界面。

角色的特征:

  • 第三人称视角,
  • 第一人称视角,
  • Shoebill的进入和退出动画,
  • 手柄杆控制,
  • 可以与复仇,加密,Colibri和Strelitzia互动。

该资产包括:

  • 1演示级别,
  • 1个43k面摩托车网,
  • 1车辆蓝图,
  • 1车辆动画蓝图,
  • 1人物蓝图,
  • 2个教程蓝图(角色和鞋钉)
  • 1触摸界面,
  • 39材料,
  • 57纹理与2048×2048分辨率,
  • 18法线贴图,
  • 6个音频文件。

大多数材料都是纹理的,资产与VR兼容.

输入:游戏手柄,键盘,鼠标

网络复制:没有

支持的目标构建平台:Windows、Android

文档:教程蓝图在项目中。










Preview Video

Demo

Discord

With this project you can save your time while you are building the infrastructure of the interactions between your character and transportation components of your game. The character can get on and off the motorcycle with animations. It’s a combined system with third person and first-person views. Firstly, the character walks to the interaction point and then takes the position for the interaction automatically, if he is in the interaction area and triggered for the interaction.

The third person character is also compatible with Crypto, Revenge, Colibri and Strelitzia. You can easily implement less than 5 minutes.

Shoebill based on vehicle movement class and has realistic physics with improved roll, yaw, pitch behavior while it accelerates, brakes and turns. It has also advanced front and rear suspension which shows a visual kinematical movement.

预览视频

示范

不和谐

有了这个项目,您可以节省您的时间,而您正在构建您的角色和运输组件之间的互动基础设施您的游戏。 角色可以通过动画上下摩托车。 这是一个包含第三人称和第一人称观点的组合系统。 首先,角色走到交互点,然后自动采取交互的位置,如果他在交互区域并触发交互。

第三人称角色也与Crypto,Revenge,Colibri和Strelitzia兼容。 您可以轻松实现不到5分钟。

Shoebill基于车辆运动类,并具有改进的滚动,偏航,俯仰行为,而它加速,刹车和转弯逼真的物理。 它还具有先进的前后悬架,显示了视觉运动。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。