· Enhanced Input
· Network Replicated
· I expect it to work on all platforms, only tested on windows
· Main logic implemented in actor components so you can drag and drop it on an actor
· Datatable driven where possible
Numbers
Blueprints: 105
Meshes: 69
Materials: 61
Textures: 240
Multiplayer Survival Template [MST]
You can use Hyper’s modular assets as a building block in your projects or in conjunction with my other modular assets. Upgrade anytime from Starter to Plus, Starter to Pro or Plus to Pro.
Support, community and documentation📁
Documentation📑YouTube 🎥and Discord are accessible without the need for verification. Docs are on my site after login.Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.
I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.
*增强输入
*网络复制
·我希望它可以在所有平台上工作,仅在windows上进行测试
*在actor组件中实现的主要逻辑,以便您可以将其拖放到actor上
*Datatable驱动在可能的情况下
数字
蓝图:105
网格:69
材料:61
纹理:240
多人生存模板[MST]
您可以将Hyper的模块化资产用作项目中的构建块,也可以与我的其他模块化资产结合使用。 随时从入门级升级到Plus,入门级升级到Pro或Plus升级到Pro。
支援、社区及文件?
文件📑YouTube的 🎥和 不和谐 可访问 无需验证. 登录后文档在我的网站上。在购买验证后,您可以访问支持论坛,以解决错误遇到,数据模型和一个有用的社区。
我在代码中进行了广泛的评论,不仅仅是为了解释操作,还提供了对其原因的见解,旨在增强您的学习体验。
Discord💬 Demo📁Overview 📷 Written reviews 💭
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Hyper Choppable Trees
Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawns over time? This system is for you!
Key Features
This system is very extensive, the core features are as follows:
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I have included two types of tree chopping logic. You choose which one you prefer.
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Material Offset based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
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Chaos-based trees. Looks amazing! But needs some work to configure. Less predictable and stable.
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Spawns logs when tree falls down, it is fully configurable
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Respawn logic
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4 different trees included
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
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Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
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High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
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Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.
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超可砍树木
你正在制作一个需要砍掉你看到的每一棵树并从中打捞原木的生产吗? 你想用这些树填满你的世界,并确保它随着时间的推移选择性地重生吗? 这个系统是给你的!
主要特点
这个系统非常广泛,核心功能如下:
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我已经包括两种类型的砍树逻辑。 你选择你喜欢哪一个。
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基于静态网格体的材料偏移。 你唯一要做的就是在配置中选择你的网格,它会工作! 它具有较少的视觉效果,但可预测和稳定。
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混沌为基础的树。 看起来太棒了! 但需要一些工作来配置。 不太可预测和稳定。
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当树倒下时生成日志,它是完全可配置的
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重生逻辑
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包括4种不同的树木
我们的工作:
Hyper是您在虚幻引擎开发中的合作伙伴。 我们通过提供模块化来授权游戏创造者 组件, 游戏模板,而 】纬?. 我们努力培养 合作关系 和 创新科技 在我们的 社区. 我们专注于 虚幻引擎 资产。
我们的目标是协助您的游戏项目,让您专注于其核心元素,同时我们为您提供坚实的基础。 我们的工具专为灵活性而设计,可与您设想的任何项目概念无缝集成
是什么让Hyper比市场上的其他资产更好?
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顶级模块化:
超级提供无与伦比的服务 模块化 在虚幻引擎市场。 选择 只有 您需要的组件,确保 流线型 和 效率高 发展过程。
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高质量、有组织的代码:
我们的资产为 品质 和 组织架构. 有了超,你会发现 清楚, 结构良好 代码,专为 分段功能. 每个模块都是 逻辑上放置,增强 清晰明了 和 使用方便. 没有意大利面条代码 这儿!
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坚固可靠:
超模块擅长于关键的非功能需求领域,如: 灵活性、可维护性、可扩展性、兼容性、可用性和性能. 去超级市场,投资一个 弹性, 适应性强 为您的项目解决方案。
选择超级模块 可靠性, 品质,而且无与伦比 模块化 在你的虚幻引擎的努力。
可选课程:
我确实提供 选修课程. 目前,我有一门关于UE5的绝对基础知识的课程,还有一门学习如何创建一个多人生存框架,这有助于理解一个广泛的框架,这也强调了”为什么“某些架构选择的目标是为您提供基础知识。
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