Features:

  • The Spline Mesh BP creates Rails and Ziplines automatically.
  • A test Level with rails and ziplines to move around.
  • The Grind Rail Component handles all the logic to grind and sprint on rails / use ziplines.
  • Speed Up Item increases Speed.
  • Coins can be grabbed but the logic after that depends on what the user needs for the project.

Number of Blueprints: 1 Character Component, 1 Pulley BP, 1 Spline Mesh BP for creating rails and ziplines

Input: Gamepad, Keyboard and Mouse

Network Replicated: Not Supported

Supported Development Platforms: Tested on Windows 64 bit

Windows: Yes

Mac: No

Documentation: Version 2 Documentation / Version 1 Documentation

Important/Additional Notes: This product includes some of Epic’s demo assets inside the Demo folder

特征:

  • 样条网格BP自动创建轨道和滑索.
  • 一个测试水平与轨道和滑索移动.
  • 研磨轨道组件处理所有的逻辑研磨和冲刺轨道/使用高空滑索。
  • 加快项目增加速度。
  • 硬币可以被抓住,但之后的逻辑取决于用户对项目的需求。

蓝图数量:1个字符组件,1个滑轮BP,1个用于创建导轨和滑索的样条网格BP

输入:游戏手柄,键盘和鼠标

网络复制:不支持

支持的开发平台:在Windows64位上测试

Windows:是的

Mac:没有

文件: 版本2文档 / 版本1文档

重要/附加说明:此产品在演示文件夹中包含了Epic的一些演示资源










Version 1 Video

Version 2 Video

Demo

Version 2 Documentation

If there are any issues, questions or technical assistance, please let me know, I’ll respond as soon as possible.

Previous questions and reviews: Orbital Market Link

03/01/24: Version 2 Update – a Character Component with new grinding / sliding animations and Ziplines support was added.

03/28/24: Updated the project with Enhanced Input support. Land Recovery animations might not blend smoothly in some cases. Here we can download mirrored versions of those animations. Try using both in case one of them blends better than the other.

—–

Use Splines to create Grind Rails and Ziplines that can be easily added to your levels. They are created automatically, adapt to height and have movement logic: the Character just needs to land on top of rails or jump below ziplines.

—–

  • A Component handles all the logic, we just need to add a few nodes inside the Character BP to communicate with it (parameters like speed and launch velocity can be modified in the component settings).

  • The Animation BP State Machine is not modified. We use an Animation BP instance and montages for all animations.

  • Zipline animations were created for the UE 4 and 5 mannequin skeletons. Please download the sample animations from here (personal use/no resell) before getting the project and make sure they can retarget correctly with your Character.

Limitations:

  • Not Replicated.

  • A Character with short arms or a big head might not hold the zipline pulley like the example Character from the Demo.

  • We can’t upgrade from the previous version 1 to the new one as version 2 uses mostly new logic.

—- Attribution —-

The following assets are included in this product: Link

版本1视频

版本2视频

示范

版本2文档

如果有任何问题,问题或技术援助,请让我知道,我会尽快回复。

以前的问题和评论: 轨道市场连结

03/01/24:版本2更新-添加了具有新研磨/滑动动画和Ziplines支持的角色组件。

03/28/24:通过增强的输入支持更新了项目。 在某些情况下,土地恢复动画可能无法顺利混合。 这里 我们可以下载这些动画的镜像版本。 尝试使用两者,以防其中一个比另一个更好地混合。

—–

使用样条创建磨轨和滑索,可以很容易地添加到您的水平。 它们是自动创建的,适应高度并具有运动逻辑:角色只需要降落在导轨顶部或跳到高空滑索下方。

—–

  • 一个组件处理所有的逻辑,我们只需要在字符BP内部添加几个节点就可以与它通信(像速度和发射速度这样的参数可以在组件设置中修改)。

  • 不修改动画BP状态机。 我们为所有动画使用动画BP实例和蒙太奇。

  • 为UE4和5人体模型骨架创建了高空滑索动画。 请从以下网址下载动画样本 这里 (个人使用/没有转售)在获得项目之前,并确保他们可以正确地重新定位你的角色。

限制:

  • 未复制。

  • 短臂或大头的角色可能不会像演示中的示例角色那样握住滑索滑轮。

  • 我们无法从以前的版本1升级到新版本,因为版本2主要使用新逻辑。

—-归属 —-

此产品中包含以下资产: 连结

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