Features:
- 4 Blueprint Actor
- 1 Blueprint Component
- 3 Material
- 9 Material Instance
- 7 Normal map texture
- 5 Niagara System
- 6 Texture
- 5 Demo Level
Number of Unique Materials and Material Instances: 12
Number of Textures: 6
Texture Resolutions: 2048*2048 / 10124*1024 / 256*256
Supported Development Platforms: Windows Yes
特征:
- 4蓝图演员
- 1蓝图组件
- 3材料
- 9材质实例
- 7法线贴图纹理
- 5尼亚加拉系统
- 6纹理
- 5演示级别
唯一材质和材质实例数:12
纹理数量:6
纹理分辨率: 2048*2048 / 10124*1024 / 256*256
支持的开发平台:Windows是
Custom Status Effect System for your game project.
Create, add and remove as many status effects you want.
The status effect work on Static and Skeletal mesh, all effect can be stack on each other.
Five effects are made by default (Fire, Electricity, Light, Toxic and Frost) but you can add as many status you want.
I made this demo video to showcase the system and explain how to use it : https://youtu.be/m0QuBKNw1c8
自定义状态效果系统为您的游戏项目.
创建,添加和删除您想要的许多状态效果。
状态效果适用于静态和骨架网格体,所有效果都可以相互堆叠。
默认情况下会产生五种效果(火,电,光,毒和霜),但您可以添加所需的状态。
我制作了这个演示视频来展示系统并解释如何使用它 : https://youtu.be/m0QuBKNw1c8
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