Features:
- Blueprints for control of the blendspace animation using the DMX protocol
- GDTF file for easy patching.
- XML personality files for GrandMA 2 and.2 consoles
- A DMX stream from an external console can be recorded by Take Recorder and used in Sequencer.
Number of Blueprints: 4
Input: DMX lighting console
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: DMXmotion Overview Video, DMXmotion Workflow Video , Official DMX Plugin Overview
特征:
- 使用DMX协议控制blendspace动画的蓝图
- GDTF文件,便于修补。
- Xml个性文件奶奶2和.2个控制台
- 来自外部控制台的DMX流可由Take Recorder录制并在Sequencer中使用。
蓝图数目:4
输入:DMX照明控制台
网络复制:没有
支持的开发平台:
Windows:是的
Mac:是的
文件: DMXmotion概述视频, DMXmotion工作流程视频 , 官方DMX插件概述
DMXmotionOverview VideoDMXmotion Workflow VideoOfficial DMX Plugin Overview
Similar Asset Packs:
DMXmotion is a system of blueprints that enable changing character animations and animation rate speeds from any DMX lighting console. It enables a lighting designer or lighting programmer to store lighting looks and related character animations into the same cue, which can be very convenient for programming lighting previews or creating virtual music events that include animated characters.
To use it, you need to organize animations into a blendspace. DMXmotion provides DMX control of the horizontal and vertical axes of a blendspace as a way to change animations from the lighting console.
It works with all skeleton meshes, from typical Unreal Engine mannequins to Mixamo characters and Metahumans.
A basic understanding of DMXplugin settings and blendspace animation is necessary to use this asset.
Prerequisities:
- The DMX Engine and DMX Protocol plugins need to be enabled.
- DMX input port need to be configured.
- BlendspaceX, BlendspaceY, and Speed attributes need to be added to the Fixture Attribute list of the DMX plugin.
- Detailed instructions can be found in DMXmotion Workflow Video
DMXmotionOverview视频DMXmotion工作流程视频官方DMX插件概述
类似的资产包:
DMXmotion 是一个蓝图系统,可从任何DMX照明控制台更改角色动画和动画速率速度。 它使照明设计师或照明程序员能够将照明外观和相关的角色动画存储到同一个提示中,这对于编程照明预览或创建包含动画角色的虚拟音乐事件非常方便。
要使用它,您需要将动画组织到blendspace中。 DMXmotion 提供对混合空间的水平和垂直轴的DMX控制,作为从照明控制台更改动画的一种方式。
它适用于所有骨架网格体,从典型的虚幻引擎人体模型到Mixamo角色和元人类。
使用此资源需要对DMXplugin设置和blendspace动画有基本的了解。
先决条件:
- 需要启用DMX引擎和DMX协议插件。
- 需要配置DMX输入端口。
- 需要将BlendspaceX、BlendspaceY和Speed属性添加到DMX插件的Fixture属性列表中。
- 详细说明可在 DMXmotion工作流程视频
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