Features:

  •  7 Fractal Blueprint.
  •  7 Fractal Materials for instances.
  •  100 Textures for PBR fractal
  • 12 Example level maps
  • 6 Houdini Engine FX digital assets (HDA) for mesh conversion
  • 6 Houdini Engine Indie (Free) digital assets (HDA) for mesh conversion

Number of Blueprints:7

Input: Keyboard

Network Replicated: Yes

Supported Development Platforms: Windows

Windows: Yes

Mac: Yes

Documentation: Link

Important/Additional Notes: recommend at least 8GB of video memory

特征:

  •  7分形蓝图。
  •  7实例的分形材料。
  •  PBR分形的100个纹理
  • 12示例关卡地图
  • 6houdini Engine FX数字资产(HDA)用于网格转换
  • 6Houdini Engine Indie(免费)数字资产(HDA)用于网格转换

蓝图数目:7

输入:键盘

网络复制:是

支持的开发平台:Windows

Windows:是的

Mac:是的

文件: 连结

重要/附加注意事项: 建议至少8gb显存











Experience the stunning complexity of 3D fractals like never before with Machina-Fractals: Mecha.Powered by the groundbreaking technology of Unreal Engine 5 for real-time exploration.UPDATE 1.5 03/06/2024

  • New Easy Keyframe system in the sequencer

UPDATE 1.4 15/05/2024

  • Added support for UE 5.4

UPDATE 1.3 01/07/2024

  • Added Amazing Koch Fractal Formula Bp and Example level

UPDATE 1.2 09/07/2023

  • Added baked shadow from Direct Light

DISCORD CHANNEL : https://discord.gg/HuadYGrcKx

Videos:

Tutorials :

Quick Tip :

Dive into the infinite world of 3D fractals with Machina Fractals: Mecha plugin for Unreal Engine.

This plugin not only allows easy real-time exploration of 3D fractals but also offers some unique features and capabilities. 

Mecha is equipped with six different fractals, each with its own set of adjustable parameters.

This means you can create an infinite amount of combinations and unique 3D formations. The real-time rendering of these fractals gets amplified with the support of Physically-Based Rendering (PBR) textures, adding more realism. 

From custom emission to unique texturing based on iteration number and Orbit trap, Mecha extends the boundaries of fractal exploration.

The plugin also have looping parameters perfect for creating continuous animations and stunning visuals suitable for VJ renders and stage shows.

VR is supported on capable hardware for a fully immersive experience. 

*Mecha also integrates with the Houdini Engine Free plugin, and Houdini FX, to generate meshes that can be used for player collisions, making it an excellent tool for game development or any immersive virtual experience. 

Adding to its list of features, Mecha includes over 100 textures, especially designed for fractals.

Some with adjustable Metallic, Roughness, Specular, and Emission settings.

The Macro Variation setting allows for seamless dirt textures, getting rid of possible seams.

These textures can be applied based on the Slope angle, Orbit trap settings from the fractal, or RGB colors. 

Machina Fractals: Mecha opens up a world of limitless possibilities for real-time 3D fractal exploration and rendering.

The project file includes 6 Fractal formulas optimized for real time rendering, 2 Blueprint examples about VJ visuals, showcasing how Fractal parameters can be animated dynamically.

There are 9 example levels for cinematic use of Fractals and 3 VJ example levels which you can play in Realtime.

All fractals are rendered in real-time using an RTX 2080 GPU and we recommend at least 8GB of video memory for a smooth real-time experience in most scenes.

*Houdini Engine is required for Mesh and collisions, you can find a guide about how to install it here.

!!! IMPORTANT !!!

Be sure to set “Output velocities” to off in your unreal project settings for correct rendering!

DOCUMENTATION

FAQ

What GPU do I need for this?

  1. We recommend using at least RTX 2080ti , fractals are pretty heavy to render !

I can’t see the fractal, what should I do?

  1. If you’re using the Blueprint version of the fractal, be sure that the first parameter (Bound size) is not set to 0. Default is 1.

  2. Set the clipping plane in project settings to 0.5 and restart the engine.

  3. Move the camera, maybe you’re inside or too far away from it !

The fractal is not rendering correctly and there’s noise.

  1. There’s a bug in Unreal engine with Ray marched materials that sometimes generates noise on the surface of the fractal. Try to refresh the Step Factor parameter on the Fractal BP and noise will go away.

  2. Try to reduce the Step Factor parameter in Fractal material instance. This will affect performance.

  3. If the problem persist, you found a really chaotic parameter combination of the fractal, explore at your own risk!

Shadows on the fractals are behaving strange, how can I fix this ?

  1. Every light source affecting the fractal MUST have contact shadow enabled, depending by the effect desired, contact shadow should be around 0.5.

  2. Play with Contact Shadow value to get a good compromise between shadow length and desired detail.

My GPU is on fire and my frame rate is too slow, how can I improve this ?

  1. There’s a few settings affecting the render performance, first you can try disable the “Custom Depth-Stencil Pass” in Project Settings.

  2. Increase the Epsilon in the Fractal BP, this will change the look of the fractal but increase the frame rate.

  3. Change UE’s engine scalability settings to a lower profile. Also be sure that the fractal is responsible for your frame-rate drop.

  4. Change the Fractal material parameters, you may have found a hard to render fractal! If it looks good, save it for a good quality render for later :)

The fractal is clipping into the camera, how to fix ?

  • Decrease the clipping plane in project settings ( usually 0.5 ) and check what works best, this change requires Engine restart.

There’s no detail anymore when I zoom into the fractal , so what?

  • Increase the iteration number in Material Settings

Does it work with VR ?

  • VR is supported on capable hardware.

The fractal is cropped on each side, can I change the bound position and size ?

  • Sure, you can change the bound size in the static mesh actor, be sure to change both positive and negative values. You can check the bounds tutorial listed above.

使用Machina-Fractals:Mecha体验前所未有的3d分形的惊人复杂性。由虚幻引擎5的突破性技术提供动力,用于实时探索。更新1.503/06/2024

  • 新的简易关键帧系统在音序器

更新1.415/05/2024

  • 增加了对UE5.4的支持

更新1.301/07/2024

  • 添加了惊人的科赫分形公式Bp和示例级别

更新1.2 09/07/2023

  • 从直射光中添加烘焙阴影

不和谐频道 : https://discord.gg/HuadYGrcKx

短片:

指南 :

快速提示 :

潜入无限的3d分形世界与机械分形:机甲插件虚幻引擎。

该插件不仅可以轻松实时探索3D分形,还提供了一些独特的功能和功能。 

Mecha配备了六种不同的分形,每种分形都有自己的一组可调参数。

这意味着您可以创建无限量的组合和独特的3D编队。 这些分形的实时渲染在基于物理的渲染(PBR)纹理的支持下得到了放大,增加了更多的真实感。 

从自定义发射到基于迭代数和轨道陷阱的独特纹理,Mecha扩展了分形探索的边界。

该插件还具有循环参数,非常适合创建连续动画和适合VJ渲染和舞台表演的令人惊叹的视觉效果。

VR支持在有能力的硬件上,以获得完全身临其境的体验. 

*Mecha还与Houdini Engine Free插件和Houdini FX集成,以生成可用于玩家碰撞的网格,使其成为游戏开发或任何身临其境的虚拟体验的绝佳工具。 

添加到其功能列表中,Mecha包括超过100个纹理,特别是为分形设计的。

有些具有可调节的金属,粗糙度,镜面和发射设置。

宏观变化设置允许无缝污垢纹理,摆脱可能的接缝。

这些纹理可以根据斜坡角度、分形轨道陷阱设置或RGB颜色应用。 

Machina Fractals:Mecha为实时3d分形探索和渲染开辟了无限可能性的世界。

该项目文件包括6个针对实时渲染优化的分形公式,2个关于VJ视觉效果的蓝图示例,展示了分形参数如何动态动画。

有9个示例级别的电影使用分形和3个VJ示例级别,您可以实时播放。

所有分形都使用RTX2080GPU实时渲染,我们建议至少8gb显存,以便在大多数场景中获得流畅的实时体验。

*网格和碰撞需要Houdini引擎,您可以找到有关如何安装它的指南 这里.

!!! 重要!!!

请务必在虚幻项目设置中将”输出速度”设置为关闭,以便正确渲染!

文件

常见问题

我需要什么GPU?

  1. 我们建议至少使用RTX2080TI,分形是相当沉重的渲染!

我看不到分形,我该怎么办?

  1. 如果您使用的是分形的蓝图版本,请确保第一个参数(边界大小)未设置为0。 默认值为1。

  2. 将项目设置中的裁剪平面设置为0.5并重新启动引擎。

  3. 移动相机,也许你在里面或离它太远!

分形没有正确渲染,并且存在噪音。

  1. 虚幻引擎中有一个带有光线投射材质的bug,有时会在分形表面产生噪点。 尝试刷新分形BP上的阶跃因子参数,噪声就会消失。

  2. 尝试减少分形材料实例中的阶跃因子参数。 这会影响性能。

  3. 如果问题仍然存在,你发现了一个真正混乱的分形参数组合,探索在你自己的风险!

分形上的阴影表现得很奇怪,我该如何解决这个问题?

  1. 每个影响分形的光源都必须启用接触阴影,根据所需的效果,接触阴影应该在0.5左右。

  2. 使用接触阴影值可以在阴影长度和所需细节之间取得良好的折衷。

我的GPU着火了,我的帧速率太慢了,我该如何改进呢?

  1. 有一些设置会影响渲染性能,首先您可以尝试在项目设置中禁用”自定义深度-模板通道”。

  2. 增加分形BP中的Epsilon,这将改变分形的外观,但增加帧速率。

  3. 将UE的引擎可扩展性设置更改为较低的配置文件。 还要确保分形是负责你的帧速率下降。

  4. 改变分形材质参数,你可能已经发现了一个难以渲染的分形! 如果它看起来不错,请将其保存为稍后的优质渲染:)

分形正在剪切到相机中,如何修复?

  • 减少项目设置中的裁剪平面(通常为0.5)并检查什么效果最好,此更改需要重新启动引擎。

当我放大分形时,没有细节了,那又怎样?

  • 在材质设置中增加迭代次数

它适用于VR吗?

  • 支持VR的硬件。

分形在每一边裁剪,我可以改变绑定的位置和大小吗?

  • 当然,您可以在静态网格体actor中更改绑定大小,请务必同时更改正值和负值。 您可以查看上面列出的bounds教程。

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