Features: (Please include a full, comprehensive list of the features of the product)

  • This one pack has all the character animations you need for the game. (8Way / RootMotion / Lots of Attacks and Skills / Air Attacks / Damages / Lots of Others.)
  •  Motion with Jump / Double Jump / JumpAttack motion added Root up and down motion + Zeroheight.
  •  No need to re-target animations if using the default Unreal Mannequin.
  •  Movement(Walk/Run/Jogging) provides both root motion and in-place.

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of Animations: 933 Motions

Animation types (Root Motion/In-place): Root Motion + In-place

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

特点:(请包括一个完整的,全面的产品功能列表)

  • 这一包拥有游戏所需的所有角色动画。 (8Way/RootMotion/大量攻击和技能/空袭/伤害/大量其他。)
  •  运动与跳跃/双跳/跳跃攻击运动添加根向上和向下运动+零高度。
  •  如果使用默认的虚幻人体模型,则无需重新定位动画。
  •  运动(步行/跑步/慢跑)提供根部运动和就地运动。

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画数量:933个动作

动画类型(根运动/就地):根运动+就地

支持的开发平台:

视窗:(是)

Mac:(是)










[View Promotion video]

[View Unreal Engine shot – Katana]

[View Unreal Engine shot – Great Sword]

———————————————————————————-

A game using my animation pack has been released and introduced.

The game title is : The Devil Within: Satgat

https://youtu.be/AV6NTlGV-90?t=35

Please look forward to this game.

———————————————————————————-

[Review reply] – [Video]

(A while ago, due to an error in the marketplace, there was a problem that some sellers couldn’t write comments.

So, I write my answer to the review in the report window like this.)

For this reason, I purchased a pack from another seller myself. And in the test video, it was confirmed that my pack had no problems. I try to respond faster than anyone else.

Bought another seller animation pack + imported my animation pack together into the advanced locomotion system.

Other developers are already releasing games using root motion as my pack.

There is no problem with my pack. You will know by watching the video. I think it’s wrong for you to write me a bad review just because I don’t accept your unreasonable demands.

Update

ver 2.221 (2024.11.01)

> UE 5.4 support

ver 2.22 (2024.10.30)

> Import Bug Fix.

ver 2.2 (2024.04.25)

> UE5 Mannequin full animation retargeting file included.

ver 2.1 (2024.03.10)

> +50 Add animations(Root/Inplace)

– GreatSword Wait A/B To Walk 8-Ways.

– GreatSword Equip / Unequip. ( Fighter pack connected to idle.)

– GreatSword Double Jump ZeroHeight Z0

Ver 2.0.1 (2023.09.28)

> UE 5.3 support

Ver 2.0 (2023.07.04)

> +15 Add Animations – Katana / GreatSword.

> Fixed folder bug

> AnimSequence Name Change : Run_Fast -> Sprint

> Anims Bug fix

Ver 1.93 (2023.06.24)

> Bug fix.

Ver 1.92 (2023.04.28)

> Fixed “_NewSkel” folder root axis bug.

Ver 1.91 (2022.12.20)

> UE 5.1 support

Ver 1.9 (2022.08.17)

> The weapon ik is perfectly attached.

> +45 add Motions.

> Bug Fix.

Ver 1.8 (2022.06.21)

> +10 Add Motions : Crouch A , B To Idle A , B

Ver 1.73 (2022.05.20)

> Bug Fix

Ver 1.72 (2022.05.10)

> Bug Fix

Ver 1.71 (2022.04.29)

> Unreal Engine 5 Support

> Added weapon modeling (Katana, GreatSword)

Ver 1.7 (2022.02.17)

 > Turn in place 90º, 180º degrees Root bone is applied in the same way as character rotation.

> Bug Fix

Ver 1.6 (2022.01.17)

> 174 Add Animations

– Add Turn in place 90 degrees.

– Add Katana ‘Idle To Move’.

> Bug Fix

Ver 1.5 (2021.11.06)

> 124 Add Animations

– Add 8-Way Crouch Animations

– Jump Block(Guard)

– Idle turn

– Jog L90_vol2 / R90_vol2

– Walk L90 / R90

> Bug Fix

– GreatSword Skill_G Root fix

Ver 1.442 (2021.07.06)

– Fixed foot positions in Walk animations.

– Walk to Idle additionally produced as A and B types(Add 2 Animations)

> Before : 2 Animations   (Walk_To_Idle A / Walk_To_Idle B)

> After : 4 Animations   (Walk_A_To_Idle_A / Walk_A_To_Idle_B)

   (Walk_B_To_Idle_A / Walk_B_To_Idle_B)

– Wrote the animation folder numbering in the overview map to make it easier to see.

Ver 1.441 (2021.06.21)

– Bug Fix.

Ver 1.44 (2021.05.19 / 2021.06.08) [Video Link]

– Create 132 animations for Turn in Place for each character class. (Root Motion+Inplace)

(Idle A/B ←→ Walk A/B ←→ Jog A/B ←→ Run A/B….etc…..)

– Bug Fix.

Ver 1.431 (2021.05.05) 

– Sort folders by all animation categories.

Ver 1.43 (2021.04.14)

– New added GreatSword ‘Idle to Movement Set(+ 12 Animations)’

(Walk/Jog/Run – 2 Types)

Ver 1.42 (2021.04.11) [Video Link]

– New added 7 kinds of running motion associated with Katana_Idle_ver_A. (Run_ver_A)

  Change the existing ‘Run’ to ‘Run_ver_B’

– New added 4 kinds of ‘Idle to walk Type A/ B’

– Added ZeroHeight XYZ axis ‘0(zero)’

Ver 1.41 (2021.03.31)

– Corrected all X-axis problems.

– ZeroHeight & Inplace to move the Z axis.

———————————————————————————-

This package provides character animation for RPG / Roguelike production.

Great Sword, Katana Animation consists of about 933 kinds of key animations.

Contact : grruzam@gmail.com

[View detailed animation states]

The all animation contains.(Katana + GreatSword)

  • Total : 998

  • Intro : 2

  • Movement : 228

  • Movement RootMotion : 137

  • Turn in place RootMotion : 124

  • Turn in place Inplace : 124

  • Crouch RootMotion : 46

  • Crouch Inplace : 46

  • Skills : 28

  • Equip/UnEquip : 2

  • Attack : 47

  • Attack Inplace : 35

  • Jump Attack : 10

  • Jump Block(Guard) RootMotion/Inplace : 2

  • Count Attack(Revenge_Guard) : 12

  • Damage : 45

  • KnockDown : 36

  • Dodge : 10

  • ZeroHeight : 40

  • Injured : 7

  • Injured RootMotion : 7

  • Attach Motion(In the Air_Combo) : 6

[观看宣传短片]

[查看虚幻引擎镜头-武士刀]

[查看虚幻引擎镜头-大剑]

———————————————————————————-

一个使用我的动画包的游戏已经发布和介绍.

游戏标题是 : 内心的魔鬼:Satgat

https://youtu.be/AV6NTlGV-90?t=35

请期待这场比赛。

———————————————————————————-

[检讨回复] – [短片]

(前阵子由于marketplace出错,出现部分卖家写不出评论的问题。

所以,我这样在报告窗口中写下我对评论的回答。)

出于这个原因,我自己从另一个卖家那里购买了一包。 在测试视频中,确认我的包没有问题。 我试图比任何人都更快地回应。

买了另一个卖家动画包+将我的动画包一起导入高级运动系统。

其他开发人员已经在发布使用root motion作为我的包的游戏。

我的包没有问题。 你看视频就知道了。 我认为你给我写差评是不对的,因为我不接受你的无理要求。

更新资料

版本2.221(2024.11.01)

> UE5.4支持

版本2.22(2024.10.30)

>导入错误修复。

版本2.2(2024.04.25)

>UE5人体模型完整动画重定位文件包括。

版本2.1(2024.03.10)

>+50添加动画(根/Inplace)

-大刀等A/B走8路。

-大刀装备/无装备。 (战斗机包连接到空闲。)

-大剑双跳Z0

Ver2.0.1(2023.09.28)

>UE5.3支持

Ver2.0(2023.07.04)

>+15添加动画-武士刀/GreatSword.

>修复文件夹bug

>AnimSequence名称更改:Run_Fast->Sprint

>Anims Bug修复

Ver1.93(2023.06.24)

>Bug修复。

Ver1.92(2023.04.28)

>修复了”_NewSkel”文件夹根轴错误。

Ver1.91(2022.12.20)

>UE5.1支持

Ver1.9(2022.08.17)

>武器ik完美连接。

>+45添加动作。

>Bug修复。

版本1.8(2022.06.21)

>+10添加动作:蹲伏A,B到空闲A,B

版本1.73(2022.05.20)

>Bug修复

版本1.72(2022.05.10)

>Bug修复

Ver1.71(2022.04.29)

> 虚幻引擎5支持

>增加武器建模(武士刀,大刀)

Ver1.7(2022.02.17)

 >原地转动90º,180º度根骨以与角色旋转相同的方式应用。

>Bug修复

Ver1.6(2022.01.17) [短片]

>174添加动画

-添加转到位90度。

-添加武士刀’空闲移动’。

>Bug修复

Ver1.5(2021.11.06) [短片]

>124添加动画

-添加8路蹲伏动画

-跳挡(守卫)

-空转

-慢跑L90_vol2/R90_vol2

-步行L90/R90

>Bug修复

-大刀技能_g根修复

版本1.442(2021.07.06)

-行走动画中的固定脚位。

-步行到空闲额外制作为A和B类型(添加2个动画)

>之前:2个动画(Walk_To_Idle A/Walk_To_Idle B)

>后:4个动画(Walk_A_To_Idle_A/Walk_A_To_Idle_B)

   (Walk_B_To_Idle_A/Walk_B_To_Idle_B)

-在概览图中写入动画文件夹编号,使其更容易看到。

版本1.441(2021.06.21)

-Bug修复。

Ver1.44(2021.05.19/2021.06.08) [视频链接]

-为每个角色类创建132个动画。 (根运动+Inplace)

(空闲A/B←→步行A/B←→慢跑A/B←→运行A/B。…等。….)

-Bug修复。

版本1.431(2021.05.05) 

-按所有动画类别对文件夹进行排序。

版本1.43(2021.04.14)

-新增大刀”空闲到运动集(+12动画)”

(步行/慢跑/跑步-2种)

版本1.42(2021.04.11) [视频链接]

-新增7种与Katana_Idle_ver_A相关的跑步运动。(Run_ver_A)

  将现有的’Run’更改为’Run_ver_B’

-新增4种”闲走A/B型”

-增加ZeroHeight XYZ轴’0(零)’

版本1.41(2021.03.31)

-修正了所有X轴问题。

-ZeroHeight&Inplace移动Z轴。

———————————————————————————-

该软件包为RPG/Roguelike制作提供角色动画。

大剑,武士刀动画由大约933种关键动画组成。

联络人:grruzam@gmail.com

[查看详细动画状态]

所有动画包含。(武士刀+大刀)

  • 总计:998

  • 简介:2

  • 机芯:228

  • 运动根部:137

  • 原地转根:124

  • 原地转位:124

  • Crouch RootMotion:46

  • 克劳奇Inplace:46

  • 技能:28

  • 装备/装备:2

  • 攻击:47

  • 攻击地点:35

  • 跳跃攻击:10

  • 跳块(守卫)根移动/位置:2

  • 计数攻击(Revenge_Guard):12

  • 损坏:45

  • 击倒:36

  • 道奇:10

  • 零高度:40

  • 受伤:7

  • 受伤的RootMotion:7

  • 附加动作(在Air_Combo中):6

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