Features:
- Point light and Spotlight like BP Actors that project image and media textures
- A wide range of light settings (see last screenshots)
- Support for color temperature
- Support for lighting channels.
Number of Blueprints: 2
Materials: 2 Master Materials, 4 Material Instances
Textures: 6 Textures, 1 Media Texture
Maps: 1 Demo Map
Supported Development Platforms: PC
Important/Additional Notes:
> For any questions or support get in touch via the support email or our FB Page
Support Email: stdmms@yahoo.com
特征:
- 点光源和聚光灯,如投影图像和媒体纹理的BP Actor
- 广泛的灯光设置(见最后的截图)
- 支持色温
- 照明通道的支持。
蓝图数目:2
材质:2个主材质,4个材质实例
纹理:6个纹理,1个媒体纹理
地图:1演示地图
支持的开发平台:PC
重要/附加注意事项:
>如有任何问题或支持,请通过支持电子邮件或我们的 FB网页
支援电邮: stdmms@yahoo.com
Trailer / Tutorial / Tutorial 2
A quick and easy to use set of Blueprints that allow you set images as lights!
This is pretty useful to fake complex off-screen environments when showcasing assets, quickly build a specific mood, set-up projections, fake camera obscura effects and tons more.
The idea for this product came from an awesome blog post on lighting by the super talented Gleb Alexandrov which you can read HERE!
This pack offers two types of blueprint actors that work much like point and spot lights that can project an image or media texture on a surface area or a 360 scope.
Performance is overall pretty good, but please note that these are more performance heavy than traditional lights, as such careful use should be possible for game projects while animation focused projects should be able to heavily use these.
There are a few limitations however. First of all these actors best work as dynamic lights and as such are not suitable for light baking. Also while SSGI and ray-traced shadows look great, ray-traced GI and reflections will not look correct (the lights will not appear colored)
一个快速和易于使用的蓝图集,允许您设置图像作为灯光!
这对于在展示资产时伪造复杂的屏幕外环境非常有用,快速构建特定的情绪,设置投影,假暗箱效果等等。
这个产品的想法来自超级天才Gleb Alexandrov关于照明的精彩博客文章,您可以阅读 这儿!
此包提供了两种类型的蓝图actor,它们的工作原理与点光源和聚光灯非常相似,它们可以在表面区域或360范围上投射图像或媒体纹理。
性能总体上相当不错,但请注意,这些比传统光源的性能更重,因为对于游戏项目来说,这种谨慎的使用应该是可能的,而专注于动画的项目应该能够大量
然而,有一些限制。 首先,这些演员最好作为动态光源工作,因此不适合光烘焙。 此外,虽然SSGI和光线追踪阴影看起来很棒,但光线追踪GI和反射看起来不正确(灯光不会显示为彩色)
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