Features:

  •  16 realistic and natural parallax scenes of office interiors.
  •  Distributes interior scenes based on World Aligned Texture.
  • Quickly matches building UVs within Unreal Engine, without the need for DDC software.
  • Material functions for adding parallax effects to existing materials.
  • Randomizes interior scenes.
  • Randomizes curtains.
  • Randomizes nighttime lighting effects.

Number of Unique Materials and Material Instances:

Number of Textures: 9

Texture Resolutions: 2048

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

  • Building Interior Cubemap Material Function requires adapting UVs on a per-building basis and is suitable for single-model buildings (such as Kitbash 3D models). It excels in depicting the continuous lighting effects of commercial office buildings at night or large-scale medium to long-range architectural landscapes. For depicting residential buildings or medium to close-range architectural views, you may consider using the asset: Parallax Interior Cubemap Material. This material requires adjusting UVs for each window and is more suitable for individual room windows or modular buildings, excelling in depicting residential buildings.

特征:

  •  办公室内部的16个现实和自然视差场景。
  •  基于世界对齐纹理分配内部场景。
  • 快速匹配在虚幻引擎中构建Uv,无需DDC软件。
  • 用于向现有材质添加视差效果的材质函数。
  • 随机化内部场景。
  • 随机化窗帘。
  • 随机化夜间照明效果。

唯一材质和材质实例数:

纹理数量:9

纹理分辨率:2048

支持的开发平台:

视窗:(是)

Mac:(是)

重要/附加注意事项:

  • 构建内部立方体贴图材质功能需要在每个建筑物的基础上适应Uv,并且适用于单模型建筑物(例如Kitbash3D模型)。 它擅长描绘商业办公大楼在夜间或大型中远程建筑景观的连续照明效果。 如欲描绘住宅楼宇或中至近距离的建筑景观,可考虑使用该资产: 视差内部立方体贴图材质. 这种材料需要为每个窗口调整Uv,并且更适用于单独的房间窗户或模块化建筑物,擅长描绘住宅建筑。










Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building’s parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

Video:https://youtu.be/py2JOzWXRIw

Tutorial:https://youtu.be/5OQBCZ-mIJ0

Tutorial2 Fix incompatible UVs using UE5:https://youtu.be/nmC9GjsnHwk

Tutorial3 Fix UV for Nanite models:https://youtu.be/ajz9_A6XB0w

11-26-2023 Update: Fixing errors in UE5 Nanite models’ FixUV functionality, with the addition of manually setting UV channel parameters.

10-18-2023 Update: Fix the error of missing Window Mask UVs input and the deformation issue of interior textures caused by model scaling.

用于创造逼真的商业办公建筑窗户材料。 只需一个建筑窗口蒙版,它就会根据世界对齐纹理自动生成整个建筑的视差建筑窗口效果。 它与在虚幻引擎中构建Uv相匹配,无需在DDC软件中单独创建Uv。 它自动随机安排室内场景和夜间照明的分布,以快速实现广泛的夜间建筑场景。 它提供了一系列参数设置,用于快速调整窗口颜色,照明亮度和其他效果。

短片:https://youtu.be/py2JOzWXRIw

教程:https://youtu.be/5OQBCZ-mIJ0

Tutorial2使用UE5修复不兼容的Uv:https://youtu.be/nmC9GjsnHwk

纳米模型的Tutorial3修复紫外线:https://youtu.be/ajz9_A6XB0w

11-26-2023更新:修复UE5Nanite模型的FixUV功能中的错误,并添加手动设置UV通道参数。

10-18-2023更新:修复窗口遮罩Uv输入缺失的错误和模型缩放导致的内部纹理变形问题。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。