Features:
- Fully Completed Main Menu system
- Easily Customize each menu to your liking
- Ready to Use Settings Menu with Advanced Features
- News Panel with Easy-to-Add News Posts
- Credits Scene with Easy-to-Add Credits
- Add Keybinds in a matter of minutes
Number of Blueprints: 27
Number of Textures: 5
Input: Keyboard, Mouse
Network Replicated: No
Target Platform: PC
Documentation: Click Here for Documentation
特征:
- 完整的主菜单系统
- 根据您的喜好轻松自定义每个菜单
- 准备使用具有高级功能的设置菜单
- 新闻面板与易于添加的新闻帖子
- 学分场景与易于添加学分
- 在几分钟内添加键盘
蓝图数目:27
纹理数量:5
输入:键盘,鼠标
网络复制:没有
目标平台:PC
文件: 请按此处参阅文件
Discord 💬 Join the Fortuna Discord
Overview Video 📷 a Comprehensive walk-through of the asset
Made by 🎮 BillyTee at Fortuna
Documentation 📜 a Written out Guide on how to use the asset
The Fortuna Complete Menu System is aimed at giving developers an easy way to add menus to their project. There are many advanced features includes (Listed Below), and gives developers the ability to easily add and remove widgets how they wish.
Key Features
This system is very extensive, the core features are as follows:
- Ready to use Main Menu with easy customization
- Full control over theme and style of the menu
- Start game menu with Demo Options such as difficulty
- Credits Slide with easily addable credits via Data Table
- Advanced Modular Settings Menu with Save and Load functionality
- Audio Settings with Saving and Loading
- Keybind Settings
- Confirmation Popup System (as seen in Quit Game usage)
Settings Menu Features:
- Auto-Detect Display Settings
- Apply, Save, and Load Settings
- Auto Update Settings with Overall Graphics Setting
- Audio Levels Ready to Use with Sound Classes
- Key-bind Settings with Auto Saving and One Widget Functionality
- Customizable Themes and Styles
Modular Components
There are also many widgets within this system that can be used in a variety of different places. The submenus (Credits, Settings, News, etc.) are all configured to be used within any widget. The custom Buttons are configured to be ready to use anywhere as well, with tons of customization. For example, you may use the included submenus within your own Pause Menu, or use the Preset Button Widgets within an inventory system.
Fortuna ProductsUser Interface:
- Notification System
- 3D Menu System
- Attributes System
- Ultimate Menu System
- Popup System COMING SOON
- Charts System COMING SOON
- Crosshair System COMING SOON
- Interaction System COMING SOON
- World Map System COMING SOON
- UI Tweaks and Accessories Pack COMING SOON
Gameplay Systems:
- Object Outline System COMING SOON
- Farming System COMING SOON
- Interactive Foliage COMING SOON
- Survival Attributes V2 COMING SOON
Libraries:
- Extended Function Library
- Widget Additions Library COMING SOON
Templates:
- City Builder Game Template COMING SOON
- Zombie Survival Game Template COMING SOON
- Ultimate Survival Game Template COMING SOON
不和谐 加入福图纳不和
概览短片 ▪资产的全面演练
制造的 🎮Fortuna的BillyTee
文件 ▪关于如何使用资产的书面指南
该 福图纳完整菜单系统 旨在为开发人员提供一个简单的方法来添加菜单到他们的项目。 有许多高级功能包括(下面列出),并使开发人员能够轻松地添加和删除小部件,他们希望如何。
主要特点
这个系统非常广泛,核心功能如下:
- 准备使用易于定制的主菜单
- 完全控制菜单的主题和风格
- 开始游戏菜单与演示选项,如难度
- 学分通过数据表轻松添加学分
- 具有保存和加载功能的高级模块化设置菜单
- 音频设置与保存和加载
- Keybind设置
- 确认弹出系统(如退出游戏使用中所见)
设置菜单功能:
- 自动检测显示设置
- 应用、保存和加载设置
- 自动更新设置与整体图形设置
- 可与声音类一起使用的音频级别
- 键绑定设置与自动保存和一个小部件功能
- 可定制的主题和样式
模块化组件
这个系统中还有许多小部件,可以在各种不同的地方使用。 子菜单(学分,设置,新闻等。)都配置为在任何小部件中使用。 自定义按钮被配置为随时可以在任何地方使用,并有大量的自定义。 例如,您可以在自己的暂停菜单中使用包含的子菜单,或者在库存系统中使用预设按钮小部件。
福图纳产品用户界面:
游戏系统:
- 物体轮廓系统 即将到来
- 农业系统 即将到来
- 互动植物 即将到来
- 生存属性V2 即将到来
图书馆:
- 扩展函数库
- 小部件添加库 即将到来
模板:
- 城市建设者游戏模板 即将到来
- 僵尸生存游戏模板 即将到来
- 终极生存游戏模板 即将到来
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