Features:
PaintShapeMask(Sphere, Cube, Capsule)
PaintTextureMask
ClearMask
PaintShapeMaskByTag(Sphere, Cube, Capsule)
ClearMaskByTag
GetColorPercent(Incredibly Inefficient And Slow Operation)
PainterCharacter
PaintableActor
PaintCollision(Shape, Texture)
PaintSceneComponent(Shape, Texture)
ColorPercentBar(SingleChannel, Multichannel)
SplinePaintCollision
Number of Blueprints: 29
Number of Widget Blueprints: 2
Network Replicated: no
Supported Development Platforms: Windows, Linux, Mac (Only Windows Tested)
Supported Target Build Platforms: Win64, Mac, Linux, Android, IOS, PS4, XboxOne (Only Win64 Tested)
特征:
PaintShapeMask(球体,立方体,胶囊)
[医][医][医][医][医]
清除面具
PaintShapeMaskByTag(球体,立方体,胶囊)
ClearMaskByTag
GetColorPercent(令人难以置信的低效和运行缓慢)
N.油漆,油漆
油漆反应器
PaintCollision(形状,纹理)
PaintSceneComponent(形状,纹理)
ColorPercentBar(单通道,多通道)
[医]分裂,分裂
蓝图数目:29
小部件蓝图数量:2
网络复制:没有
支持的开发平台:Windows,Linux,Mac(仅Windows测试)
支持的目标构建平台:Win64,Mac,Linux,Android,IOS,PS4,XboxOne(仅Win64测试)
The painting component is 100% blueprints, it can paint colors on static, skeletal mesh in various ways at runtime. And you can also paint texture onto the mesh. You can also calculate the percentage of a given color by getting the data from the render target.
Attention!!!
Usage conditions of the painting component:
- Paintable mesh must have a light map UV channel (second channel by default).
- Paintable mesh must have physical assets that fit the mesh body relatively well.
Documentation:
PaintingComponentDocumentation.docx
绘画组件是100%蓝图,它可以在运行时以各种方式在静态骨架网格体上绘制颜色。 你也可以在网格上画纹理. 您还可以通过从渲染目标获取数据来计算给定颜色的百分比。
注意!!!
绘画组件的使用条件:
- 可绘制的网格必须有一个 光图UV通道 (默认情况下第二个通道)。
- 可绘制的网格必须有 实物资产 那与网状体相对良好地贴合。
文件:
PaintingComponentDocumentation。docx
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