Features:

 PaintShapeMask(Sphere, Cube, Capsule)

 PaintTextureMask

ClearMask

PaintShapeMaskByTag(Sphere, Cube, Capsule)

 ClearMaskByTag

GetColorPercent(Incredibly Inefficient And Slow Operation)

PainterCharacter

PaintableActor

PaintCollision(Shape, Texture)

PaintSceneComponent(Shape, Texture)

ColorPercentBar(SingleChannel, Multichannel)

SplinePaintCollision

Number of Blueprints: 29

Number of Widget Blueprints: 2

Network Replicated: no

Supported Development Platforms: Windows, Linux, Mac (Only Windows Tested)

Supported Target Build Platforms: Win64, Mac, Linux, Android, IOS, PS4, XboxOne (Only Win64 Tested)

特征:

 PaintShapeMask(球体,立方体,胶囊)

 [医][医][医][医][医]

清除面具

PaintShapeMaskByTag(球体,立方体,胶囊)

 ClearMaskByTag

GetColorPercent(令人难以置信的低效和运行缓慢)

N.油漆,油漆

油漆反应器

PaintCollision(形状,纹理)

PaintSceneComponent(形状,纹理)

ColorPercentBar(单通道,多通道)

[医]分裂,分裂

蓝图数目:29

小部件蓝图数量:2

网络复制:没有

支持的开发平台:Windows,Linux,Mac(仅Windows测试)

支持的目标构建平台:Win64,Mac,Linux,Android,IOS,PS4,XboxOne(仅Win64测试)










The painting component is 100% blueprints, it can paint colors on static, skeletal mesh in various ways at runtime. And you can also paint texture onto the mesh. You can also calculate the percentage of a given color by getting the data from the render target.

Attention!!!

Usage conditions of the painting component:

  1. Paintable mesh must have a light map UV channel (second channel by default).
  2. Paintable mesh must have physical assets that fit the mesh body relatively well.

Documentation:

PaintingComponentDocumentation.docx

绘画组件是100%蓝图,它可以在运行时以各种方式在静态骨架网格体上绘制颜色。 你也可以在网格上画纹理. 您还可以通过从渲染目标获取数据来计算给定颜色的百分比。

注意!!!

绘画组件的使用条件:

  1. 可绘制的网格必须有一个 光图UV通道 (默认情况下第二个通道)。
  2. 可绘制的网格必须有 实物资产 那与网状体相对良好地贴合。

文件:

PaintingComponentDocumentation。docx

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