Features: Blueprints and animations for a physics based Wingsuit gliding component system.
Number of Blueprints: 6 – Wingsuit Component, Wingsuit Interface, Updraft Blueprint, Boost Portal Blueprint, Character AnimBP, Example Character BP
Number of Animations: 16 (13 Poses used in blend spaces with Additive Animations + 2 additional animations created from Third Person Template example animations )
Input: Mouse, Keyboard, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Untested
Documentation: A PDF can be found in explorer inside the projects Content>Wingsuit directory.
Important/Additional Notes: Uses Enhanced Input UE 5.1+ This is a physics based Wingsuit system component that is added to a Character class. It is easily extensible.
Some sounds from freesound.org
特点:基于物理的翼装滑翔组件系统的蓝图和动画。
蓝图数量:6-Wingsuit组件,Wingsuit界面,Updraft蓝图,Boost Portal蓝图,Character AnimBP,Example Character BP
动画数量:16个(13个在混合空间中使用的姿势与附加动画+2个从第三人称模板示例动画创建的附加动画)
输入:鼠标,键盘,游戏手柄
网络复制:没有
支持的开发平台:
Windows:是的
Mac:未经测试
文档:PDF可以在项目内容>翼装目录的资源管理器中找到.
重要/附加说明:使用增强的输入UE5.1+这是一个基于物理的翼装系统组件,添加到一个字符类。 它很容易扩展。
一些声音从 freesound.org
A Wingsuit Actor Component – Add physics based Wingsuit Gliding to your project in minutes!
Features:
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Animations and additive poses create smooth dynamic gliding motion.
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Wingsuit parameters can be set on the component to alter how the wingsuit behaves.
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Includes an adjustable Updraft Blueprint that can both push the player upwards when Wingsuit gliding and falling
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Includes an adjustable Speed Boost portal that boosts the player forwards.
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Boost system that allows player to boost forwards during Wingsuit gliding.
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Gamepad Supported + Basic UI
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Diving system – the player can dive towards the ground when gliding and falling.
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Blueprints are commented.
V1.1 Update Fixes and additions.
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Toggleable ability to continue velocity when stopping gliding.
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Max Rotation Settings on Pitch and Roll – To solve rotation glitch and improve wingsuit controls.
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Fix for case when player rotates uncontrollably when Wingsuit Gliding is stopped from trace hits.
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Fix for case where the diving animation would play when stopping gliding in the air due to the animation variable not being reset.
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Added 45 degree forwards trace when gliding to solve some issues where the player capsule would get stuck on static meshes.
V1.1.1 Minor Fix.
Fixed a bug in UE 5.4 where the initial forward momentum would not be set correctly, launching the player forwards exponentially.
Includes:
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Wingsuit Component Blueprint
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Wingsuit Interface Blueprint
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Updraft Blueprint
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Boost Portal Blueprint
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Character animations and AnimBP
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Demo Character Blueprint
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Adaptive audio, Cues, camera and effects
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Demo Open World Map showcasing the system
Currently No Network Replication
一个翼装演员组件-添加基于物理的翼装滑翔到您的项目在几分钟内!
特征:
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动画和附加姿势创建平滑的动态滑翔运动.
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翼装参数可以在组件上设置,以改变翼装的行为方式。
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包括一个可调节的上升气流蓝图,既可以推动玩家向上时翼装滑翔和下降
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包括一个可调节的速度提升门户,提高球员向前.
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升压系统,允许球员在翼装滑翔时向前升压.
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游戏手柄支持+基本UI
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潜水系统-玩家可以在滑行和下降时向地面俯冲。
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蓝图进行注释。
V1.1更新修复和补充。
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停止滑翔时可切换持续速度的能力。
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最大旋转设置在俯仰和滚动-解决旋转故障和改善翼装控制.
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修复当翼衣滑翔停止跟踪命中时,玩家无法控制地旋转的情况。
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修复了由于动画变量未重置而停止在空中滑行时会播放潜水动画的情况。
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在滑动时添加45度向前跟踪,以解决一些玩家胶囊会卡在静态网格体上的问题。
V1.1.1小修复。
修正了UE5.4中的一个错误,其中初始前进动量无法正确设置,以指数方式启动玩家前进。
包括:
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翼装组件蓝图
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翼装接口蓝图
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上升气流蓝图
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提升门户蓝图
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角色动画和AnimBP
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演示角色蓝图
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自适应音频、提示、相机和效果
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演示开放世界地图展示系统
目前没有网络复制
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