Features:
- One full set of armor, a flight pack with wings and two engines, and several weapon modules that fit onto the wings.
- Three material/texture base types (Painted, Camouflage, and Anime), with color channels to customize them all to your needs. Also an alternate set of meshes with black outlines meant for the anime material type, but works with all of them.
- The ability to make your character power slide across the ground like an anime mech, hover in the air to laugh at the puny groundings bellow you, or fly at speed like a human fighter jet, guns and missiles included.
- Full audio and particle effects for all weapons and flight suit functions.
- All bundled into a single FS1_BP actor you can easily attach to your own characters, and then simply copy over the control code to your event graph, and the event graph and animation nodes for the characters animation blueprint. Setup can take under ten minutes to have your own characters flying around with the pack, designed for ease of integration into existing projects.
Number of Blueprints: 15-16 total. 1-2 demo characters (2 for UE5 versions), 1 flight suit actor, 4 projectiles, and 9 weapon modules.
Input: Demo character uses mouse and keyboard, though has partial controller support for basic flying, if not full weapon swapping/toggling/customization code.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://docs.google.com/document/d/1Uhs7m86zw4tRwDWiamjUujxLNX_t0fXvReQuWpEWNe8/edit?usp=sharing
特征:
- 一套完整的装甲,一个带有机翼和两个发动机的飞行包,以及几个安装在机翼上的武器模块。
- 三种材质/纹理基础类型(彩绘,伪装和动漫),颜色通道可根据您的需求自定义它们。 也是一组替代的网格与黑色轮廓意味着动画材料类型,但工作与所有他们。
- 能够让你的角色力量像动漫机甲一样在地面上滑动,悬停在空中嘲笑你的弱小的搁浅,或者像人类战斗机一样快速飞行,包括枪支和导弹。
- 全音频和粒子效果的所有武器和飞行服功能.
- 所有这些都捆绑到单个FS1_BP actor中,您可以轻松地附加到自己的角色,然后简单地将控制代码复制到事件图,以及角色动画蓝图的事件图和动画节点。 设置可能需要不到十分钟的时间,让你自己的角色带着包飞来飞去,这是为了便于集成到现有项目中而设计的。
蓝图数量:15-16总. 1-2个演示角色(2个用于UE5版本),1个飞行服演员,4个射弹和9个武器模块。
输入:演示角色使用鼠标和键盘,虽然有部分控制器支持基本飞行,如果不是完整的武器交换/切换/定制代码。
网络复制:是
支持的开发平台:
Windows:是的
Mac:没有
文件: https://docs.google.com/document/d/1Uhs7m86zw4tRwDWiamjUujxLNX_t0fXvReQuWpEWNe8/edit?usp=sharing
This package contains a one full flight suit, type 1. This consists of an actors that handles all the core code of the flight suit itself, an example third person character that’s connected to an uses it, all the meshes needed for the flight suit itself, it’s weapons, its animations, etc… all textures and materials needed to have three types of base materials plus color masks to allow for further modification, and audio to and particle effects to make it feel and sound right as you fly around and shoot stuff with it.
The main requirement is that your character use the unreal engine “Character” class of actor, for the movement code to work right. If you have your own movement systems though the armor doesn’t really care as long as you tell it what mode it’s in, and what inputs/controls are being used.
Otherwise a UE4 or UE5 skeleton is recommended, as there are preview examples setup for each for faster migration, but if your skeleton is similar enough you can possibly still re-target the animations over to it. The flight suit itself doesn’t care about the characters skeletons though so you can still bolt it onto anything, though you either need to add offsets to the bones you do tell it to attach the armor parts/wings/etc… to, or create sockets located roughly where they would be on a default skeleton for it to connect to.Features:
-
One full set of armor, a flight pack with wings and two engines, and several weapon modules that fit onto the wings.
-
Three material/texture base types (Painted, Camouflage, and Anime), with color channels to customize them all to your needs. Also an alternate set of meshes with black outlines meant for the anime material type, but works with all of them.
-
The ability to make your character power slide across the ground like an anime mech, hover in the air to laugh at the puny groundings bellow you, or fly at speed like a human fighter jet, guns and missiles included.
-
Full audio and particle effects for all weapons and flight suit functions.
-
All bundled into a single FS1_BP actor you can easily attach to your own characters, and then simply copy over the control code to your event graph, and the event graph and animation nodes for the characters animation blueprint. Setup can take under ten minutes to have your own characters flying around with the pack, designed for ease of integration into existing projects.
这个包裹包含一个完整的飞行服,类型1. 这包括一个处理飞行服本身所有核心代码的演员,一个连接到使用它的第三人称角色,飞行服本身所需的所有网格,它的武器,它的动画等等……所有的纹理和材料都需要有三种类型的基础材料加上彩色面具来进行进一步的修改,以及音频和粒子效果,使它在你飞来飞去和用它拍摄东西时感觉和声音正确。
主要要求是您的角色使用虚幻引擎actor的”Character”类,以使运动代码正常工作。 如果你有自己的运动系统,尽管装甲并不真正关心,只要你告诉它它处于什么模式,以及正在使用什么输入/控制。
否则,建议使用UE4或UE5骨架,因为每个骨架都有预览示例,以便更快地迁移,但如果骨架足够相似,您仍然可以将动画重新定位到它。 飞行服本身并不关心角色骨架,所以你仍然可以将它栓在任何东西上,尽管你要么需要在骨骼上添加偏移量,要么告诉它附加装甲部件/翅膀/等。.. 到,或创建套接字大致位于它们将在默认骨架上的位置,以便它连接到。特征:
-
一套完整的装甲,一个带有机翼和两个发动机的飞行包,以及几个安装在机翼上的武器模块。
-
三种材质/纹理基础类型(彩绘,伪装和动漫),颜色通道可根据您的需求自定义它们。 也是一组替代的网格与黑色轮廓意味着动画材料类型,但工作与所有他们。
-
能够让你的角色力量像动漫机甲一样在地面上滑动,悬停在空中嘲笑你的弱小的搁浅,或者像人类战斗机一样快速飞行,包括枪支和导弹。
-
全音频和粒子效果的所有武器和飞行服功能.
-
所有这些都捆绑到单个FS1_BP actor中,您可以轻松地附加到自己的角色,然后简单地将控制代码复制到事件图,以及角色动画蓝图的事件图和动画节点。 设置可能需要不到十分钟的时间,让你自己的角色带着包飞来飞去,这是为了便于集成到现有项目中而设计的。
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